Publications by authors named "Theodoros Bitsakis"

Gamification and machine learning are emergent technologies in recruitment, promising to improve the user experience and fairness of assessments. We test this by validating a game based assessment of cognitive ability with a machine learning based scoring algorithm optimised for validity and fairness. We use applied data from 11,574 assessment completions.

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Recent years have seen rapid advancements in the way that personality is measured, resulting in a number of innovative predictive measures being proposed, including using features extracted from videos and social media profiles. In the context of selection, game- and image-based assessments of personality are emerging, which can overcome issues like social desirability bias, lack of engagement and low response rates that are associated with traditional self-report measures. Forced-choice formats, where respondents are asked to rank responses, can also mitigate issues such as acquiescence and social desirability bias.

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Selection methods are commonly used in talent acquisition to predict future job performance and to find the best candidates, but questionnaire-based assessments can be lengthy and lead to candidate fatigue and poor engagement, affecting completion rates and producing poor data. Gamification can mitigate some of these issues through greater engagement and shorter testing times. One avenue of gamification is image-based tests.

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