Stud Health Technol Inform
February 2013
Cure4Kids organized the first Global eHealth Challenge in 2010. This contest encouraged the creation of innovative multimedia applications to help educate children or parents about cancer and healthy living. Here, we describe one of the applications submitted to this contest.
View Article and Find Full Text PDFSerious Games and Gamification deliver powerful and truthful experiences by providing the user with goals, challenges, problem solving and rules, besides a clear internal value and an interactive experience. In fact, Serious Games can be considered memorable experiences that deliver intense moments with the support of different platforms and social networks while ensuring high degrees of motivation, efficiency and performance. Here, we describe Glooveth, an educational game for children ages 6 to 12 years, which was the winner of the Silver Award in the Global eHealth Challenge 2010.
View Article and Find Full Text PDFStud Health Technol Inform
February 2013
Health education, especially in the earlier stages of life, is essential for the development of healthy habits for life. Though healthy living messages must first be delivered locally, our goal is to distribute these messages globally using new technology and communications mediums. The La Salle schools, with a global network of primary, secondary, and higher education institutions have the capacity to reach thousands of children.
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