Publications by authors named "Steven P Tipper"

We evaluate the actions of other individuals based upon a variety of movements that reveal critical information to guide decision making and behavioural responses. These signals convey a range of information about the actor, including their goals, intentions and internal mental states. Although progress has been made to identify cortical regions involved in action processing, the organising principles underlying our representation of actions still remains unclear.

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Using visual search displays of interacting and non-interacting pairs, it has been demonstrated that detection of social interactions is facilitated. For example, two people facing each other are found faster than two people with their backs turned: an effect that may reflect social binding. However, recent work has shown the same effects with non-social arrow stimuli, where towards facing arrows are detected faster than away facing arrows.

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  • When people see others interacting, their brains quickly notice and remember those social moments without them realizing it.
  • This memory helps them remember the social interactions better, but they might mix up specific details about each person involved.
  • However, when people know they'll be tested on what they saw, they can pay more attention to each person and remember the details correctly.
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  • Psychological models help understand how different groups treat each other, but only if they explain social biases correctly.
  • The common belief that people see members of other groups as less human is called infrahumanization theory, but this study challenges that idea.
  • The researchers found that people don't really deny human emotions to others; instead, they think of them as having fewer good feelings and more bad ones, showing that this theory might not be the best way to understand how groups view each other.
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  • People quickly judge strangers' personalities just by looking at their faces.
  • Scientists did experiments to see if these judgments can be learned or if they are something we are born with.
  • They found that people can learn to associate looks with trustworthiness really fast, even after just a tiny bit of training.
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Previous research has demonstrated that the tendency to form first impressions from facial appearance emerges early in development. We examined whether social referencing is one route through which these consistent first impressions are acquired. In Study 1, we show that 5- to 7-year-old children are more likely to choose a target face previously associated with positive non-verbal signals as more trustworthy than a face previously associated with negative non-verbal signals.

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Previous research suggests that patterns of ongoing thought are heterogeneous, varying across situations and individuals. The current study investigated the influence of multiple tasks and affective style on ongoing patterns of thought. We used 9 different tasks and measured ongoing thought using multidimensional experience sampling.

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There is growing interest in the visual and attentional processes recruited when human observers view social scenes containing multiple people. Findings from visual search paradigms have helped shape this emerging literature. Previous research has established that, when hidden amongst pairs of individuals facing in the same direction (leftwards or rightwards), pairs of individuals arranged front-to-front are found faster than pairs of individuals arranged back-to-back.

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  • - The dual model suggests that people may dehumanize outgroup members by perceiving them as having fewer desirable human traits than ingroup members.
  • - Previous research focused on socially desirable traits, leaving a gap in understanding the role of undesirable traits in this process.
  • - The study finds that participants attribute desirable traits to ingroup members and undesirable traits to outgroup members across various contexts (political opponents, immigrants, criminals), challenging the effectiveness of using specific traits to explain intergroup bias.
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Perceptual fluency and response inhibition are well-established techniques to unobtrusively manipulate preference: objects are devalued following association with disfluency or inhibition. These approaches to preference change are extensively studied individually, but there is less research examining the impact of combining the two techniques in a single intervention. In short (3 min) game-like tasks, we examine the preference and memory effects of perceptual fluency and inhibition individually, and then the cumulative effects of combining the two techniques.

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  • The research looks at how people make quick judgments about others based on their appearance, like thinking someone is smarter if they wear glasses.
  • In different studies, adults still rated people as more intelligent when they were told to ignore the glasses or when they only saw them for a very short time.
  • Even some 6-year-old kids thought people with glasses were smarter, showing that we can learn to make these quick judgments early in life.
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Using an established paradigm, we tested whether people derive motoric predictions about an actor's forthcoming actions from prior knowledge about them and the context in which they are seen. In two experiments, participants identified famous tennis and soccer players using either hand or foot responses. Athletes were shown either carrying out or not carrying out their associated actions (swinging, kicking), either in the context where these actions are typically seen (tennis court, soccer Pitch) or outside these contexts (beach, awards ceremony).

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Human perceptual processes are highly efficient and rapidly extract information to enable fast and accurate responses. The fluency of these processes is reinforcing, meaning that easy-to-perceive objects are liked more as a result of misattribution of the reinforcement affect to the object identity. However, some critical processes are disfluent, yet their completion can be reinforcing leading to object preference through a different route.

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  • People judge if someone is trustworthy based on where they look; if they focus on a target, they're seen as more trustworthy.*
  • Sleep helps us remember things better, but in this study, it didn't make a difference in remembering who was trustworthy.*
  • Even though participants couldn’t remember specific looks from faces right away, they still made accurate trust judgments a week later, showing trust is learned without remembering all the details.*
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  • The study looked at how we group people together based on their interactions, not just their appearance or colors.
  • It found that we can recognize and remember interacting pairs of people faster than those who aren't interacting.
  • The results show that our brains automatically link people who are interacting, which might help us understand social situations better and remember details more easily.
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In 8 experiments, we investigated motion fluency effects on object preference. In each experiment, distinct objects were repeatedly seen moving either fluently (with a smooth and predictable motion) or disfluently (with sudden and unpredictable direction changes) in a task where participants were required to respond to occasional brief changes in object appearance. Results show that (a) fluent objects are preferred over disfluent objects when ratings follow a moving presentation, (b) there is some evidence that object-motion associations can be learned with repeated exposures, (c) sufficiently potent motions can yield preference for fluent objects after a single viewing, and (d) learned associations do not transfer to situations where ratings follow a stationary presentation, even after deep levels of encoding.

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It has previously been reported that individuals prefer figures from which they can extract shapes via illusory contours (Kanisza figures) over figures in which this is not possible. However, based on the past research in this area, it is not possible to distinguish the influence of illusory contour perception from other factors such as the symmetry, familiarity, prototypicality, and nameability of the perceived shape. Here, we investigate the influence of illusory contours in the absence of these confounding variables by measuring participants' aesthetic/liking ratings for symmetric Kanisza figures and for unfamiliar and asymmetric Kanisza figures.

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  • Researchers looked at when kids start to see people from other groups as less human.
  • They used dolls that looked like mixed human faces and tested 5- and 6-year-olds to see how they rated these faces based on whether they matched their gender or where they lived.
  • They found that as kids got older, they were more likely to think faces from outside their group were less human, even though they liked their own group no matter how old they were.
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When observing emotional expressions, similar sensorimotor states are activated in the observer, often resulting in physical mimicry. For example, when observing a smile, the zygomaticus muscles associated with smiling are activated in the observer, and when observing a frown, the corrugator brow muscles. We show that the consistency of an individual's facial emotion, whether they always frown or smile, can be encoded into memory.

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Dynamic face cues can be very salient, as when observing sudden shifts of gaze to a new location, or a change of expression from happy to angry. These highly salient social cues influence judgments of another person during the course of an interaction. However, other dynamic cues, such as pupil dilation, are much more subtle, affecting judgments of another person even without awareness.

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  • Eye gaze serves as a strong indicator that helps people share attention and build trust, even when the person's face is overlooked.
  • Trustworthiness is judged based on whether a person looks at relevant targets, with facial expressions (like smiling vs. neutral) affecting trust learning.
  • The study shows that gaze direction impacts trust judgments specifically, not other feelings like liking, and that simply being skilled at processing visual information isn't enough for trust to be learned.
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When engaging in joint activities, humans tend to sacrifice some of their own sensorimotor comfort and efficiency to facilitate a partner's performance. In the two experiments reported here, we investigated whether ownership-a socioculturally based nonphysical feature ascribed to objects-influenced facilitatory motor behavior in joint action. Participants passed mugs that differed in ownership status across a table to a partner.

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  • When we look at people's faces, we tend to follow their gaze, which helps us learn whether we can trust them or not.
  • Researchers tested how long these trust feelings last by showing faces that gave either good or bad cues.
  • They found that trust feelings can last a long time, especially for faces we recognize and are familiar with.
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  • Gaze direction (where someone is looking) can quickly influence where people pay attention, making them focus on important things faster if they match the gaze.
  • Faces that look at you and pay attention are seen as more trustworthy than those that look away or don’t match your focus.
  • The study suggests that how we feel emotionally when we see someone’s gaze affects how much we trust them, especially with faces, rather than with arrows or other objects that point.
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