Background: gamification is a potentially attractive option for improving balance and reducing falls.
Objectives: to assess the effect of balance training using the NintendoTM Wii game console on balance (primary outcome), falls and fear of falling.
Design: quasi-randomised, open-label, controlled clinical trial in parallel groups, carried out on community-dwelling patients over 70 years, able to walk independently.
BMC Geriatr
January 2016