Computer graphics of digital human models can be used to display human motions as visual stimuli. This study presents our technique for manipulating human motion with a forward kinematics calculation without violating anatomical constraints. A motion modulation of the upper extremity was conducted by proportionally modulating the anatomical joint angular velocity calculated by motion analysis.
View Article and Find Full Text PDFThe purposes of this study were to (a) describe the racket-arm kinematics and kinetics of the soft-tennis smash during match rallies, and (b) assess the characteristics of this smash vs. the laboratory-simulated smash of our previous study. In the current study we recorded soft-tennis smash motions during match play of the 3rd East Asian Games.
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