Objective: We investigated the relations between psychopathic traits and fear enjoyment.
Method: In Study 1, 140 undergraduate participants (62 men, 78 women) watched the footage of video game play meant to induce either excitement or fear, rating each on positive/negative adjectives. In Study 2, 150 undergraduate participants (94 women, 56 men) rated valence (positive/negative) of 20 sets of morphed surprise/fear photos.