Publications by authors named "Sarah Negreiros de Carvalho"

Brain-computer interfaces (BCI) based on steady-state visually evoked potentials (SSVEP) have been increasingly used in different applications, ranging from entertainment to rehabilitation. Filtering techniques are crucial to detect the SSVEP response since they can increase the accuracy of the system. Here, we present an analysis of a space-time filter based on the Minimum Variance Distortionless Response (MVDR).

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Objective: Adapted from the concept of channel capacity, the information transfer rate (ITR) has been widely used to evaluate the performance of a brain-computer interface (BCI). However, its traditional formula considers the model of a discrete memoryless channel in which the transition matrix presents very particular symmetries. As an alternative to compute the ITR, this work indicates a more general closed-form expression-also based on that channel model, but with less restrictive assumptions-and, with the aid of a selection heuristic based on a wrapper algorithm, extends such formula to detect classes that deteriorate the operation of a BCI system.

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This paper presents a systematic analysis of a game controlled by a Brain-Computer Interface (BCI) based on Steady-State Visually Evoked Potentials (SSVEP). The objective is to understand BCI systems from the Human-Computer Interface (HCI) point of view, by observing how the users interact with the game and evaluating how the interface elements influence the system performance. The interactions of 30 volunteers with our computer game, named "Get Coins," through a BCI based on SSVEP, have generated a database of brain signals and the corresponding responses to a questionnaire about various perceptual parameters, such as visual stimulation, acoustic feedback, background music, visual contrast, and visual fatigue.

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