Adolescence is characterized by emotional instability and risk-taking behaviours that can lead to, among other things, an increased risk of developing pathological video-gaming and gambling habits. The aim of this Study is to assess the prevalence and type of video gaming and gambling habits in adolescent students attending Italian upper-secondary schools. The cross-sectional study was conducted via an online survey using validated questionnaires.
View Article and Find Full Text PDFBackground: Growing empirical evidence suggests that adolescents have a relatively greater propensity to develop problematic video gaming or gambling habits.
Objective: The main objectives of this study are to estimate the prevalence of potential pathological gambling and video game use among adolescent students and to evaluate their risk factors.
Methods: This is a cross-sectional multi-informant study based on an online survey.