Publications by authors named "Samuel Chabot"

Room-oriented immersive systems are human-scale built environments that enable collective multi-sensory immersion in virtual space. Although such systems are currently seeing increasing applications in public realms, limited understanding remains regarding how humans interact with the virtual environments displayed within. Synthesizing virtual reality ergonomics and human-building interaction (HBI) knowledge allows us to investigate these systems meaningfully.

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This paper proposes an experiential method for learning acoustics and consequences of room design through the rapid creation of audio-visual congruent walkable auralizations. An efficient method produces auralizations of acoustical landmarks using a two-dimensional ray-tracing algorithm and publicly available floor plans for a 128-channel wave-field synthesis system. Late reverberation parameters are calculated using additional volumetric data.

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