Publications by authors named "S Bobek"

Generic emotion prediction models based on physiological data developed in the field of affective computing apparently are not robust enough. To improve their effectiveness, one needs to personalize them to specific individuals and incorporate broader contextual information. To address the lack of relevant datasets, we propose the 2nd Study in Bio-Reactions and Faces for Emotion-based Personalization for AI Systems (BIRAFFE2) dataset.

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Development of predictive maintenance (PdM) solutions is one of the key aspects of Industry 4.0. In recent years, more attention has been paid to data-driven techniques, which use machine learning to monitor the health of an industrial asset.

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Mining ubiquitous sensing data is important but also challenging, due to many factors, such as heterogeneous large-scale data that is often at various levels of abstraction. This also relates particularly to the important aspects of the explainability and interpretability of the applied models and their results, and thus ultimately to the outcome of the data mining process. With this, in general, the inclusion of domain knowledge leading towards semantic data mining approaches is an emerging and important research direction.

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In this article, we propose using personality assessment as a way to adapt affective intelligent systems. This psychologically-grounded mechanism will divide users into groups that differ in their reactions to affective stimuli for which the behaviour of the system can be adjusted. In order to verify the hypotheses, we conducted an experiment on 206 people, which consisted of two proof-of-concept demonstrations: a "classical" stimuli presentation part, and affective games that provide a rich and controllable environment for complex emotional stimuli.

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In this paper, we consider the use of wearable sensors for providing affect-based adaptation in Ambient Intelligence (AmI) systems. We begin with discussion of selected issues regarding the applications of affective computing techniques. We describe our experiments for affect change detection with a range of wearable devices, such as wristbands and the BITalino platform, and discuss an original software solution, which we developed for this purpose.

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