The focusing response of the human eye - accommodation - exhibits errors known as lags and leads. Lags occur when the stimulus is near and the eye appears to focus farther than the stimulus. Leads occur with far stimuli where the eye appears to focus nearer than the stimulus.
View Article and Find Full Text PDFIn near-eye display systems that support three-dimensional (3D) augmented and virtual reality, a central factor in determining the user experience is the size of the eyebox. The eyebox refers to a volume where the eye receives an acceptable view of the image with respect to a set of criteria and thresholds. The size and location of this volume are primarily driven by optical architecture choices in which designers trade-off a number of constraints, such as field of view, image quality, and product design.
View Article and Find Full Text PDFThe human eye changes focus-accommodates-to minimize blur in the retinal image. Previous work has shown that stimulation of nonfoveal retina can produce accommodative responses when no competing stimulus is presented to the fovea. In everyday situations it is very common for the fovea and other parts of the retina to be stimulated simultaneously.
View Article and Find Full Text PDFBlur occurs naturally when the eye is focused at one distance and an object is presented at another distance. Computer-graphics engineers and vision scientists often wish to create display images that reproduce such depth-dependent blur, but their methods are incorrect for that purpose. They take into account the scene geometry, pupil size, and focal distances, but do not properly take into account the optical aberrations of the human eye.
View Article and Find Full Text PDF