Publications by authors named "Ryan MacPherson"

(1) Background: As digital health technology evolves, the role of accurate medical-gloved hand tracking is becoming more important for the assessment and training of practitioners to reduce procedural errors in clinical settings. (2) Method: This study utilized computer vision for hand pose estimation to model skeletal hand movements during in situ aseptic drug compounding procedures. High-definition video cameras recorded hand movements while practitioners wore medical gloves of different colors.

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Quiet eye (QE), the visual fixation on a target before initiation of a critical action, is associated with improved performance. While QE is trainable, it is unclear whether QE can directly predict performance, which has implications for training interventions. This study predicted basketball shot outcome (make or miss) from visuomotor control variables using a decision tree classification approach.

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This study explores visuomotor control in athletes for collision avoidance using virtual reality. Thirty-nine athletes navigated dynamic scenarios, pursuing a virtual target while avoiding two to five virtual defenders. Confirmatory Factor Analysis validated a model that captured two features of scanning behavior based on head movements recorded during activity: the overall amount and temporal pattern.

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Knee osteoarthritis is a major cause of global disability and is a major cost for the healthcare system. Lower extremity loading is a determinant of knee osteoarthritis onset and progression; however, technology that assists rehabilitative clinicians in optimizing key metrics of lower extremity loading is significantly limited. The peak vertical component of the ground reaction force (vGRF) in the first 50% of stance is highly associated with biological and patient-reported outcomes linked to knee osteoarthritis symptoms.

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Objective: Examine patterns and predictors of skill learning during multisession Enhanced rward oncentration and ttention earning (FOCAL+) training.

Background: FOCAL+ teaches teens to reduce the duration of off-road glances using real-time error learning. In a randomized controlled trial, teens with ADHD received five sessions of FOCAL+ training and demonstrated significant reductions in extended glances (>2-s) away from the roadway (i.

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Background: Teens with attention deficit-hyperactivity disorder (ADHD) are at increased risk for motor vehicle collisions. A computerized skills-training program to reduce long glances away from the roadway, a contributor to collision risk, may ameliorate driving risks among teens with ADHD.

Methods: We evaluated a computerized skills-training program designed to reduce long glances (lasting ≥2 seconds) away from the roadway in drivers 16 to 19 years of age with ADHD.

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Printed electronics have been attracting significant interest for their potential to enable flexible and wearable electronic applications. Together with printable semiconductors, solution-processed dielectric inks are key in enabling low-power and high-performance printed electronics. In the quest for suitable dielectrics inks, two-dimensional materials such as hexagonal boron nitride (h-BN) have emerged in the form of printable dielectrics.

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The best predictor of future injury is previous injury and this has not changed in a quarter century despite the introduction of evidence-based medicine and associated revisions to post-injury treatment and care. Nearly nine million sports-related injuries occur annually, and the majority of these require medical intervention prior to clearance for the athlete to return to play (RTP). Regardless of formal care, these athletes remain two to four times more likely to suffer a second injury for several years after RTP.

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Athletes commonly make decisions about the passability of closing gaps when navigating sport environments. This study examined whether increased temporal pressure to arrive at a desired location modifies these decisions. Thirty participants navigated toward a waypoint in a virtual, sport-inspired environment.

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Article Synopsis
  • The study aimed to improve the training and assessment of tracheal intubation by identifying kinematic variables that differentiate experienced practitioners from novices using 3D motion capture technology.
  • Pediatric anesthesiologists and residents performed simulated intubation on mannequins, revealing that experienced providers had more efficient movements, such as shorter path lengths and better wrist and elbow variability during the procedure.
  • The findings highlight key kinematic differences that could help develop an expert movement profile for tracheal intubation, ultimately aiding in better training programs.
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Prospective evidence indicates that functional biomechanics and brain connectivity may predispose an athlete to an anterior cruciate ligament injury, revealing novel neural linkages for targeted neuromuscular training interventions. The purpose of this study was to determine the efficacy of a real-time biofeedback system for altering knee biomechanics and brain functional connectivity. Seventeen healthy, young, physically active female athletes completed 6 weeks of augmented neuromuscular training (aNMT) utilizing real-time, interactive visual biofeedback and 13 served as untrained controls.

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Biomechanical analysis has typically been confined to a laboratory setting. While attempts have been made to take laboratory testing into the field, this study was designed to assess whether augmented reality (AR) could be used to bring the field into the laboratory. This study aimed to measure knee load in volleyball players through a jump task incorporating AR while maintaining the perception-action couplings by replicating the visual features of a volleyball court.

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Previous work has shown that fractal patterns in gait can be altered by entraining to a fractal stimulus. However, little is understood about how long those patterns are retained or which factors may influence stronger entrainment or retention. In experiment one, participants walked on a treadmill for 45 continuous minutes, which was separated into three phases.

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