This study aimed to determine whether the Relative Age Effect (RAE) was present in different sexes and age categories in 12 elite-level international amateur boxing competitions. A total of 4813 athletes competing between 2013 and 2022 were analysed. Athletes were split into four quartiles according to their birth date and compared to the expected (equal) birth date distribution using chi-squared goodness of fit.
View Article and Find Full Text PDFThe current study aimed to identify the differences in technical performance between players from clubs of Bundesliga (Germany), La Liga (Spain), Ligue 1 (France), Premier League (England) and Serie A (Italy) when competing in the matches of the UEFA Champions League. Technical performance-related match data of 1,291 players from 1,125 matches (9,799 observations) of the UEFA Champions League (seasons 2009/2010-2017/2018) were collected and analysed. The generalised mixed linear modelling was employed taking the names of the league as the independent variable to predict the count number of 20 technical performance-related match actions and events performed by players belonging to different leagues.
View Article and Find Full Text PDFBismuth and antimony were reacted in sulfur/iodine flux mixtures at various temperatures and iodine concentrations to explore the effects of these variables on the synthesis and properties of BiSbSI products. The products grow as crystals; microprobe elemental analysis and UV/vis/NIR spectroscopy of the BiSbSI solid solutions indicate that substitution is homogeneous within individual crystals but varies up to 15% between crystals within each synthesis batch. Raman spectra show a two-mode behavior upon substitution, indicating covalent bonding within the structure, and TEM/SEM data confirm no presence of nanoclustering or segregation within the crystals.
View Article and Find Full Text PDFThis study examined the influence of emotions on performance in basketball. Six female basketball players were videotaped in six games. Frequency of performance behaviours was recorded minute-by-minute and indices of successful (SGI) and unsuccessful (UGI) game involvement derived for each player.
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