Publications by authors named "Robert V Kenyon"

Understanding functional correlations between the activities of neuron populations is vital for the analysis of neuronal networks. Analyzing large-scale neuroimaging data obtained from hundreds of neurons simultaneously poses significant visualization challenges. We developed V-NeuroStack, a novel network visualization tool to visualize data obtained using calcium imaging of spontaneous activity of neurons in a mouse brain slice as well as in vivo using two-photon imaging.

View Article and Find Full Text PDF
Article Synopsis
  • The study introduces the community dynamic inference method (CommDy) as a novel analytical tool for neuroimaging data, specifically applied to understanding changes in brain networks due to aging in mice.
  • Using CommDy, researchers found that auditory cortical networks in aged mice were significantly more fragmented than those in younger mice, indicating alterations in network connectivity associated with aging.
  • Similar declines in network connectivity were also seen in the awake motor cortex, hinting that the changes observed in auditory cortex networks might reflect broader aging processes in the brain.
View Article and Find Full Text PDF

Propagation of signals across the cerebral cortex is a core component of many cognitive processes and is generally thought to be mediated by direct intracortical connectivity. The thalamus, by contrast, is considered to be devoid of internal connections and organized as a collection of parallel inputs to the cortex. Here, we provide evidence that "open-loop" intrathalamic pathways involving the thalamic reticular nucleus (TRN) can support propagation of oscillatory activity across the cortex.

View Article and Find Full Text PDF

We introduce a web-based visual comparison approach for the systematic exploration of dynamic activation networks across biological datasets. Understanding the dynamics of such networks in the context of demographic factors like age is a fundamental problem in computational systems biology and neuroscience. We design visual encodings for the dynamic and community characteristics of these temporal networks.

View Article and Find Full Text PDF

Background: Stroke recovery studies have shown the efficacy of bimanual training on upper limb functional recovery and others have shown the efficacy of feedback technology that augments error.

Objective: In a double-blinded randomized controlled study (N = 26), we evaluated the short-term effects of bilateral arm training to foster functional recovery of a hemiparetic arm, with half of our subjects unknowingly also receiving error augmentation (where errors were visually and haptically enhanced by a robot).

Methods: Twenty-six individuals with chronic stroke were randomly assigned to practice an equivalent amount of bimanual reaching either with or without error augmentation.

View Article and Find Full Text PDF

Background: Neurorehabilitation studies suggest that manipulation of error signals during practice can stimulate improvement in coordination after stroke.

Objective: To test visual display and robotic technology that delivers augmented error signals during training, in participants with stroke.

Methods: A total of 26 participants with chronic hemiparesis were trained with haptic (via robot-rendered forces) and graphic (via a virtual environment) distortions to amplify upper-extremity (UE) tracking error.

View Article and Find Full Text PDF

Background: In spite of their importance to everyday function, tasks that require both hands to work together such as lifting and carrying large objects have not been well studied and the full potential of how new technology might facilitate recovery remains unknown.

Methods: To help identify the best modes for self-teleoperated bimanual training, we used an advanced haptic/graphic environment to compare several modes of practice. In a 2-by-2 study, we compared mirror vs.

View Article and Find Full Text PDF

Here we present results where nineteen stroke survivors with chronic hemiparesis simultaneously employed the trio of patient, therapist, and machine. Massed practice combined with error augmentation, where haptic (robotic forces) and graphic (visual display) distortions are used to enhance the feedback of error, was compared to massed practice alone. The 6-week randomized crossover design involved approximately 60 minutes of daily treatment three times per week for two weeks, followed by one week of rest, and then repeated using the alternate treatment protocol.

View Article and Find Full Text PDF
Human Augmentics: augmenting human evolution.

Annu Int Conf IEEE Eng Med Biol Soc

August 2012

Human Augmentics (HA) refers to technologies for expanding the capabilities, and characteristics of humans. One can think of Human Augmentics as the driving force in the non-biological evolution of humans. HA devices will provide technology to compensate for human biological limitations either natural or acquired.

View Article and Find Full Text PDF

While a number of devices have recently been developed to facilitate hand rehabilitation after stroke, most place some restrictions on movement of the digits or arm. Thus, a novel glove was developed which can provide independent extension assistance to each digit while still allowing full arm movement. This pneumatic glove, the PneuGlove, can be used for training grasp-and-release movements either with real objects or with virtual objects in a virtual reality environment.

View Article and Find Full Text PDF

To stabilize our position in space we use visual information as well as non-visual physical motion cues. However, visual cues can be ambiguous: visually perceived motion may be caused by self-movement, movement of the environment, or both. The nervous system must combine the ambiguous visual cues with noisy physical motion cues to resolve this ambiguity and control our body posture.

View Article and Find Full Text PDF

Hand impairment is common following stroke and is often resistant to traditional therapy methods. Successful interventions have stressed the importance of repeated practice to facilitate rehabilitation. Thus, we have developed a servo-controlled glove to assist extension of individual digits to promote practice of grasp-and-release movements with the hand.

View Article and Find Full Text PDF

Recent research has suggested that enhanced retraining for stroke patients using haptics (robotic forces) and graphics (visual display) to generate a practice environment that can artificially enhance error rather than reducing it, can stimulate new learning and foster accelerated recovery. We present an evaluation of early results of this novel post-stroke robotic-aided therapy trial that incorporates these ideas in a large VR system and simultaneously employs the patient, the therapist, and the technology to accomplish effective therapy.

View Article and Find Full Text PDF

In this study, we have explored whether the impact of visual information on postural reactions is due to the same perceptual mechanisms that produce vection. Pitch motion of the visual field was presented at varying velocities to eight healthy subjects (29.9+/-2.

View Article and Find Full Text PDF

Orientation in space is a perceptual variable intimately related to postural orientation that relies on visual and vestibular signals to correctly identify our position relative to vertical. We have combined a virtual environment with motion of a posture platform to produce visual-vestibular conditions that allow us to explore how motion of the visual environment may affect perception of vertical and, consequently, affect postural stabilizing responses. In order to involve a higher level perceptual process, we needed to create a visual environment that was immersive.

View Article and Find Full Text PDF

We investigated how the velocity of anterior-posterior movement of a visual surround affected segmental kinematics during stance. Ten healthy young adults were exposed to sinusoidal oscillation of an immersive virtual scene at five peak velocities ranging from 1.2 to 188 cm/s at each of four frequencies: 0.

View Article and Find Full Text PDF

Reaching toward a visual target involves the transformation of visual information into appropriate motor commands. Complex movements often occur either while we are moving or when objects in the world move around us, thus changing the spatial relationship between our hand and the space in which we plan to reach. This study investigated whether rotation of a wide field-of-view immersive scene produced by a virtual environment affected online visuomotor control during a double-step reaching task.

View Article and Find Full Text PDF

Accommodation has been suspected as a contributor to size illusions in virtual environments (VE) due to the lack of appropriate accommodative stimuli in a VE for the objects displayed. Previous experiments examining size-constancy in VE have shown that monocular cues to depth that accompany the object are a major contributor to correct size perception. When these accompanying cues are removed perceived size varied with the object's distance from the subject, i.

View Article and Find Full Text PDF

Background: Planning and execution of reaching requires a series of computational processes that involve localization of both the target and initial arm position, and the translation of this spatial information into appropriate motor commands that bring the hand to the target. We have investigated the effects of shifting the visual field on visuomotor control using a virtual visual environment in order to determine how changes in visuo-spatial relations alter motor planning during a reach.

Methods: Five healthy subjects were seated in front of an immersive, stereo virtual scene while reaching for a visual target that remained stationary in space or unpredictably shifted to a second position (either to the right or left of the first target) with different inter-stimulus intervals.

View Article and Find Full Text PDF

Background And Purpose: The purpose of this pilot study was to investigate the impact of assisted motor training in a virtual environment on hand function in stroke survivors.

Participants: Fifteen volunteer stroke survivors (32-88 years old) with chronic upper extremity hemiparesis (1-38 years post incident) took part.

Method: Participants had 6 weeks of training in reach-to-grasp of virtual and actual objects.

View Article and Find Full Text PDF

Virtual environments (VE) have been shown to be a powerful tool for various forms of rehabilitation. Currently, VE has been used in psychological training, motor recovery, visual relearning, and pain reduction during physical therapy. VE's use is also being explored in stroke rehabilitation coupled to robots, posture control in labyrinthine deficit patients, tele-rehabilitation and in other areas.

View Article and Find Full Text PDF

We previously reported responses to induced postural instability in young healthy individuals viewing visual motion with a narrow (25 degrees in both directions) and wide (90 degrees and 55 degrees in the horizontal and vertical directions) field of view (FOV) as they stood on different sized blocks. Visual motion was achieved using an immersive virtual environment that moved realistically with head motion (natural motion) and translated sinusoidally at 0.1 Hz in the fore-aft direction (augmented motion).

View Article and Find Full Text PDF

We explored the destabilizing effect of visual field motion as the base of support (BOS) and the field of view (FOV) were narrowed. Visual field motion was achieved using an immersive virtual environment (scene) that moved realistically with head motion (natural motion) and translated sinusoidally at 0.1Hz in the fore-aft direction (augmented motion).

View Article and Find Full Text PDF

BACKGROUND: Virtual environments (VE) are a powerful tool for various forms of rehabilitation. Coupling VE with high-speed networking [Tele-Immersion] that approaches speeds of 100 Gb/sec can greatly expand its influence in rehabilitation. Accordingly, these new networks will permit various peripherals attached to computers on this network to be connected and to act as fast as if connected to a local PC.

View Article and Find Full Text PDF

Posture has traditionally been examined by isolating individual control pathways to determine their specific contributions. However, if these pathways are responsive to functional contexts, then their responses may differ when the system is receiving simultaneous inputs from multiple pathways. Thus, we may never fully understand how the central nervous system (CNS) organizes behaviors in the real world from studies conducted in the minimized environment of the laboratory.

View Article and Find Full Text PDF