IEEE Trans Pattern Anal Mach Intell
August 2012
In this paper, we present results and experiments with several methods for bundle adjustment, producing the fastest bundle adjuster ever published in terms of computation and convergence. From a computational perspective, the fastest methods naturally handle the block-sparse pattern that arises in a reduced camera system. Adapting to the naturally arising block-sparsity allows the use of BLAS3, efficient memory handling, fast variable ordering, and customized sparse solving, all simultaneously.
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April 2012
The restoration of a blurry or noisy image is commonly performed with a MAP estimator, which maximizes a posterior probability to reconstruct a clean image from a degraded image. A MAP estimator, when used with a sparse gradient image prior, reconstructs piecewise smooth images and typically removes textures that are important for visual realism. We present an alternative deconvolution method called iterative distribution reweighting (IDR) which imposes a global constraint on gradients so that a reconstructed image should have a gradient distribution similar to a reference distribution.
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June 2008
Among the most exciting advances in early vision has been the development of efficient energy minimization algorithms for pixel-labeling tasks such as depth or texture computation. It has been known for decades that such problems can be elegantly expressed as Markov random fields, yet the resulting energy minimization problems have been widely viewed as intractable. Recently, algorithms such as graph cuts and loopy belief propagation (LBP) have proven to be very powerful: for example, such methods form the basis for almost all the top-performing stereo methods.
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February 2008
Image denoising algorithms often assume an additive white Gaussian noise (AWGN) process that is independent of the actual RGB values. Such approaches are not fully automatic and cannot effectively remove color noise produced by todays CCD digital camera. In this paper, we propose a unified framework for two tasks: automatic estimation and removal of color noise from a single image using piecewise smooth image models.
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February 2006
In this paper, we address stereo matching in the presence of a class of non-Lambertian effects, where image formation can be modeled as the additive superposition of layers at different depths. The presence of such effects makes it impossible for traditional stereo vision algorithms to recover depths using direct color matching-based methods. We develop several techniques to estimate both depths and colors of the component layers.
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January 2004
A new approach to computing a panoramic (360 degrees) depth map is presented in this paper. Our approach uses a large collection of images taken by a camera whose motion has been constrained to planar concentric circles. We resample regular perspective images to produce a set of multiperspective panoramas and then compute depth maps directly from these resampled panoramas.
View Article and Find Full Text PDFA central issue in stereo algorithm design is the choice of matching cost. Many algorithms simply use squared or absolute intensity differences based on integer disparity steps. In this paper, we address potential problems with such approaches.
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