The composition of an image is a critical element chosen by the author to construct an image that conveys a narrative and related emotions. Other key elements include framing, lighting, and colors. Assessing classical and simple composition rules in an image, such as the well-known "rule of thirds", has proven effective in evaluating the aesthetic quality of an image.
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July 2024
Gaze behavior of virtual characters in video games and virtual reality experiences is a key factor of realism and immersion. Indeed, gaze plays many roles when interacting with the environment; not only does it indicate what characters are looking at, but it also plays an important role in verbal and non-verbal behaviors and in making virtual characters alive. Automated computing of gaze behaviors is however a challenging problem, and to date none of the existing methods are capable of producing close-to-real results in an interactive context.
View Article and Find Full Text PDFThe objective of this study is to investigate and to simulate the gaze deployment of observers on paintings. For that purpose, we built a large eye tracking dataset composed of 150 paintings belonging to 5 art movements. We observed that the gaze deployment over the proposed paintings was very similar to the gaze deployment over natural scenes.
View Article and Find Full Text PDFHigh Dynamic Range (HDR) and Wide Color Gamut (WCG) screens are able to render brighter and darker pixels with more vivid colors than ever. To assess the quality of images and videos displayed on these screens, new quality assessment metrics adapted to this new content are required. Because most SDR metrics assume that the representation of images is perceptually uniform, we study the impact of three uniform color spaces developed specifically for HDR and WCG images, namely, I C t C p , J z a z b z and H D R - L a b on 12 SDR quality assessment metrics.
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October 2018
Multivariate generalized Gaussian distributions (MGGDs) have aroused a great interest in the image processing community thanks to their ability to describe accurately various image features, such as image gradient fields. However, so far their applicability has been limited by the lack of a transformation between two of these parametric distributions. In this paper, we propose a novel transformation between MGGDs, consisting of an optimal transportation of the second-order statistics and a stochastic-based shape parameter transformation.
View Article and Find Full Text PDFA hybrid approach for fast occlusion processing in computer-generated hologram calculation is studied in this paper. The proposed method is based on the combination of two commonly used approaches that complement one another: the point-source and wave-field approaches. By using these two approaches together, the proposed method thus takes advantage of both of them.
View Article and Find Full Text PDFThis paper studies the design and application of a novel visual attention model designed to compute user's gaze position automatically, i.e., without using a gaze-tracking system.
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December 2008
Depth-of-field blur effects are well-known depth cues in human vision. Computer graphics pipelines added DOF effects early to enhance imagery realism, but real-time VR applications haven't yet introduced visual blur effects. The authors describe new techniques to improve blur rendering and report experimental results from a prototype video game implementation.
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