When observers perceive 3D relations, they represent depth and spatial locations with the ground as a reference. This frame of reference could be egocentric, that is, moving with the observer, or allocentric, that is, remaining stationary and independent of the moving observer. We tested whether the representation of relative depth and of spatial location took an egocentric or allocentric frame of reference in three experiments, using a blind walking task.
View Article and Find Full Text PDFCued to an object in space, inhibition of the attended location can spread to the entire object. Although object-based inhibition of return (IOR) studies in a two-dimensional plane have been documented, the IOR has not been explored when objects cross depth in three-dimensional (3D) space. In the present study, we used a virtual reality technique to adapt the double-rectangle paradigm to a 3D space, and manipulated the cue validity and target location to examine the difference in object-based IOR between far and near spaces under different object representations.
View Article and Find Full Text PDFAttention-deficit/hyperactivity disorder (ADHD) is a common neurodevelopmental disorder that leads to visually relevant compensatory activities and cognitive strategies in children. Previous studies have identified difficulties with audiovisual integration in children with ADHD, but the characteristics of the visual dominance effect when processing multisensory stimuli are not clear in children with ADHD. The current study used the Colavita paradigm to explore the visual dominance effect in school-aged children with ADHD.
View Article and Find Full Text PDFIn the rapid serial visual presentation (RSVP) paradigm, response accuracy for the target decreases when it appears within a short time window (200~500 ms) after the previous target. This phenomenon is termed the attentional blink (AB). Although mechanisms of cross-modal processing that reduce the AB have been documented, researchers have not explored the differences across modal attentional conditions.
View Article and Find Full Text PDFSpatial inhibition of return (IOR) being affected by the self-prioritization effect (SPE) in a two-dimensional plane has been well documented. However, it remains unknown how the spatial IOR interacts with the SPE in three-dimensional (3D) space. By constructing a virtual 3D environment, Posner's classically two-dimensional cue-target paradigm was applied to a 3D space.
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