Compersion is a positive emotion experienced in relation to one's partner's relationship(s) with other partner(s). Experiencing it is highly desired in communities practicing consensual non-monogamy (CNM), especially polyamory. This article presents the results of a study on compersion on Polish CNM individuals.
View Article and Find Full Text PDFIn the face of the rapid evolution of the gaming market and the puzzling overlap of genres, consistency in classification seems elusive. The purpose of the present review was to explore the classification of video game genres in the context of psychological research. The aim was to address the challenges associated with creating consistent and meaningful classifications of video game genres, considering the rapid evolution of the gaming market and recent tendency to create games that could be classified into multiple genres.
View Article and Find Full Text PDFIntroduction: The strength of the association between gaming involvement and gaming disorder is weak to moderate. Gamers cannot be directly involved in gaming all the time, but how much they are involved in activities indirectly related to gaming during gaming-free time may play an important role. Also, specific game genres may matter.
View Article and Find Full Text PDFThe continued influence effect of misinformation (CIE) is a phenomenon in which certain information, although retracted and corrected, still has an impact on event reporting, reasoning, inference, and decisions. The main goal of this paper is to investigate to what extent this effect can be reduced using the procedure of inoculation and how it can be moderated by the reliability of corrections' sources. The results show that the reliability of corrections' sources did not affect their processing when participants were not inoculated.
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