Publications by authors named "Nathan Ensmenger"

From Charles Babbage's Difference Engine (a product of an increasingly global British maritime empire) to Herman Hollerith's tabulating machine (designed to solve the problem of "seeing like a state" in the newly trans-continental American Republic) to the emergence of the modern petrochemical industry, information technologies have always been closely associated with the human desire to understand and manipulate their physical environment. More recently, humankind has started to realize the environmental impacts of information technology, including not only the toxic byproducts associated with their production, but also the polluting effects of the massive amounts of energy and water required by data centers at Google and Facebook (whose physicality is conveniently and deliberately camouflaged behind the disembodied, ethereal "cloud"). This paper grounds the history of information technology in the material world by focusing on the relationship between "computing power" and more traditional processes of resource extraction, exchange, management, and consumption.

View Article and Find Full Text PDF

Over the course of the 1960s and 1970s, male computer experts were able to successfully transform the "routine and mechanical" (and therefore feminized) activity of computer programming into a highly valued, well-paying, and professionally respectable discipline. They did so by constructing for themselves a distinctively masculine identity in which individual artistic genius, personal eccentricity, anti-authoritarian behavior, and a characteristic "dislike of activities involving human interaction" were mobilized as sources of personal and professional authority. This article explores the history of masculine culture and practices in computer programming, with a particular focus on the role of university computer centers as key sites of cultural formation and dissemination.

View Article and Find Full Text PDF

Since the mid 1960s, researchers in computer science have famously referred to chess as the 'drosophila' of artificial intelligence (AI). What they seem to mean by this is that chess, like the common fruit fly, is an accessible, familiar, and relatively simple experimental technology that nonetheless can be used productively to produce valid knowledge about other, more complex systems. But for historians of science and technology, the analogy between chess and drosophila assumes a larger significance.

View Article and Find Full Text PDF