This paper examines quantitative predictors of team performance in Massively Multiplayer Online Games (MMOGs) based on team management literature. Analyzing data from more than 140,000 squad-mode matches involving over 500,000 players, we replicate and extend existing research by confirming a curvilinear association between behavioral interdependence and team performance and introduce the moderating effect of experience. For less experienced teams, behavioral interdependence follows an inverted U-shaped pattern showing that excessive collaboration may be counterproductive.
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