Publications by authors named "N Holzschuch"

By performing bidirectionnal reflectance distribution function (BRDF) measurements, we have identified backscattering as the main phenomenon involved in the appearance of dry nanocrystallized powders. We introduce an analytical and physically based BRDF model that relies on the enhanced backscattering theory to accurately reproduce BRDF measurements. These experimental data were performed on optically thick layers of dry powders with various grains' morphologies.

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Rendering participating media is important to the creation of photorealistic images. Participating media has a translucent aspect that comes from light being scattered inside the material. For materials with a small mean-free-path (mfp), multiple scattering effects dominate.

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Many materials combine a refractive boundary and a participating media on the interior. If the material has a low opacity, single scattering effects dominate in its appearance. Refraction at the boundary concentrates the incoming light, resulting in an important phenomenon called volume caustics.

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Rendering translucent materials is costly: light transport algorithms need to simulate a large number of scattering events inside the material before reaching convergence. The cost is especially high for materials with a large albedo or a small mean-free-path, where higher-order scattering effects dominate. We present a new method for fast computation of global illumination with participating media.

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Illumination effects in translucent materials are a combination of several physical phenomena: refraction at the surface, absorption and scattering inside the material. Because refraction can focus light deep inside the material, where it will be scattered, practical illumination simulation inside translucent materials is difficult. In this paper, we present an a Point-Based Global Illumination method for light transport on homogeneous translucent materials with refractive boundaries.

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