Building resilient libraries will take energy and courage. It will take a willingness to step outside our traditional roles and engage in the messy, tough work of redefining ourselves and our institutions [1].
View Article and Find Full Text PDFHealth sciences libraries offer core resources and services to expand the knowledge and efficiencies of their communities. Increasingly with the growth of big data, open data, and electronic health records, clinical and translational researchers must be more fluent in finding, manipulating, managing, visualizing, and sharing data. To meet such needs, libraries are increasingly creating roles to educate and collaborate on topics related to health informatics and health data.
View Article and Find Full Text PDFAcademic medical libraries sit at the crossroads of the complex landscape of the health sciences. Medical librarians in these environments must navigate and lead endeavors and services that involve many professions. In addition to being excellent leaders in their own professions, medical librarians must also improve their skills in leading in an interprofessional context by informing themselves of the qualities and skills valued in connected professions.
View Article and Find Full Text PDFObjective: The mechanism by which recurrent croup occurs is unknown. Gastroesophageal reflux is commonly implicated, although this relationship is only loosely documented. We conducted a systematic review with a meta-analysis component to evaluate the relationship between recurrent croup and gastroesophageal reflux disease (GERD), and to assess for evidence of improvement in croup symptoms when treated.
View Article and Find Full Text PDFBackground: Gamification is correlated with increased motivation and engagement of learners and is increasingly being incorporated into library instruction. Opportunities for librarians to learn and practice principles of gamification can be helpful for those desiring to incorporate gamification into instruction. This report describes the development and delivery of an interactive special content session at MLA '18, the 2018 Medical Library Association annual meeting in Atlanta, Georgia, focusing on principles of low-tech game design for health sciences library classroom instruction.
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