The Prague texture segmentation data-generator and benchmark (mosaic.utia.cas.
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November 2009
An ever-growing number of real-world computer vision applications require classification, segmentation, retrieval, or realistic rendering of genuine materials. However, the appearance of real materials dramatically changes with illumination and viewing variations. Thus, the only reliable representation of material visual properties requires capturing of its reflectance in as wide range of light and camera position combinations as possible.
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August 2009
In this paper, we present a novel multiscale texture model and a related algorithm for the unsupervised segmentation of color images. Elementary textures are characterized by their spatial interactions with neighboring regions along selected directions. Such interactions are modeled, in turn, by means of a set of Markov chains, one for each direction, whose parameters are collected in a feature vector that synthetically describes the texture.
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April 2009
We propose a new approach to diagnostic evaluation of screening mammograms based on local statistical texture models. The local evaluation tool has the form of a multivariate probability density of gray levels in a suitably chosen search window. First, the density function in the form of Gaussian mixture is estimated from data obtained by scanning of the mammogram with the search window.
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October 2007
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture appearance for varying illumination and viewing conditions. Such a function can be represented by thousands of measurements (images) per material sample. The resulting BTF size excludes its direct rendering in graphical applications and some compression of these huge BTF data spaces is obviously inevitable.
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