Research has shown that cognitive load affects overall Iowa Gambling Task (IGT) performance, but it is unknown whether such load impacts the selection of the individual decks that correspond to gains or losses. Here, participants performed the IGT either in a full attention condition or while engaged in a number monitoring task to divide attention. Results showed that the full attention group was more aware of the magnitude of gains or losses for each draw (i.
View Article and Find Full Text PDFThe Iowa gambling task (IGT) has been used in numerous studies, often to examine decision-making performance in different clinical populations. Reinforcement learning (RL) models such as the expectancy valence (EV) model have often been used to characterize choice behavior in this work, and accordingly, parameter differences from these models have been used to examine differences in decision-making processes between different populations. These RL models assume a strategy whereby participants incrementally update the expected rewards for each option and probabilistically select options with higher expected rewards.
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