The 2002 film regularly appears in tech press articles asking whether it 'predicted the future'. When such publications invoke the film as having 'predicted the future' or 'come true', what social and political claims are being made? How has become a discursive tool for imagining, constructing, and criticizing sociotechnical worlds? In this paper, we evaluate the worldbuilding process and real-world trajectories of three technologies 'from' , as refracted through the lens of tech journalism: gestural interfaces, targeted advertising, and predictive policing. We argue that science fiction does more than represent technologies; it participates in their social construction.
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