The use of virtual acoustic environments has become a key element in psychoacoustic and audiologic research, as loudspeaker-based reproduction offers many advantages over headphones. However, sound field synthesis methods have mostly been evaluated numerically or perceptually in the center, yielding little insight into the achievable accuracy of the reproduced sound field over a wider reproduction area with loudspeakers in a physical, laboratory-standard reproduction setup. Deviations from the ideal free-field and point-source concepts, such as non-ideal frequency response, non-omnidirectional directivity, acoustic reflections, and diffraction on the necessary hardware, impact the generated sound field.
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