Publications by authors named "Massimiliano Masullo"

This study presents the results of the practical application of the first prototype of WEMoS, the Wearable Environmental Monitoring System, in a real case study in Singapore, along with two other wearables, a smart wristband to monitor physiological data and a smartwatch with an application (Cozie) used to acquire users' feedback. The main objective of this study is to present a new procedure to assess users' perceptions of the environmental quality by taking into account a multi-domain approach, considering all four environmental domains (thermal, visual, acoustic, and air quality) through a complete wearable system when users are immersed in their familiar environment. This enables an alternative to laboratory tests where the participants are in unfamiliar spaces.

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Introduction: Processes of redefinition of work, already in place in the pre-pandemic era, with the advent of COVID-19, have become widely required. A "model of work" that uses new technologies and the development of existing ones to improve workers' performance and satisfaction has emerged. Smart working has changed how people work and, as a result, spaces must also change to support them.

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Ubiquitous computing has enabled the proliferation of low-cost solutions for capturing information about the user's environment or biometric parameters. In this sense, the do-it-yourself (DIY) approach to build new low-cost systems or verify the correspondence of low-cost systems compared to professional devices allows the spread of application possibilities. Following this trend, the authors aim to present a complete DIY and replicable procedure to evaluate the performance of a low-cost video luminance meter consisting of a Raspberry Pi and a camera module.

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Informational masking of water sounds has been proven effective in mitigating traffic noise perception with different sound levels and signal-to-noise ratios, but less is known about the effects of the spatial distribution of water sounds on the perception of the surrounding environment and corresponding psychophysical responses. Three different spatial settings of water-sound sequences with a traffic noise condition were used to investigate the role of spatialization of water-sound sequences on traffic noise perception. The neural responses of 20 participants were recorded by a portable electroencephalogram (EEG) device during the spatial sound playback time.

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The so-called Internet of Things (IoT), which is rapidly increasing the number of network-connected and interconnected objects, could have a far-reaching impact in identifying the link between human health, well-being, and environmental concerns. In line with the IoT concept, many commercial wearables have been introduced in recent years, which differ from the usual devices in that they use the term "smart" alongside the terms "watches", "glasses", and "jewellery". Commercially available wearables aim to enhance smartphone functionality by enabling payment for commercial items or monitoring physical activity.

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Dosimetric measurements carried out on basketball referees have shown that whistles not only generate very high peak sound pressure levels, but also play a relevant role in determining the overall exposure to noise of the exposed subjects. Because of the peculiar geometry determined by the mutual positions of the whistle, the microphone, and the ear, experimental data cannot be directly compared with existing occupational noise exposure and/or action limits. In this article, an original methodology, which allows experimental results to be reliably compared with the aforementioned limits, is presented.

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Considering the wide growth of the wind turbine market over the last decade as well as their increasing power size, more and more potential conflicts have arisen in society due to the noise radiated by these plants. Our goal was to determine whether the annoyance caused by wind farms is related to aspects other than noise. To accomplish this, an auditory experiment on the recognition of wind turbine noise was conducted to people with long experience of wind turbine noise exposure and to people with no previous experience to this type of noise source.

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Preserving the soundscape and geographic extension of quiet areas is a great challenge against the wide-spreading of environmental noise. The E.U.

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Noise annoyance is considered as the main effect of noise, it is a complex and multifaceted psychological concept dealing with immediate behavioral and evaluative aspects. In the last decades the research has intensely investigated the correlation between noise exposure and noise annoyance, nevertheless recent studies confirm that non-auditory factors influence the noise perception of individuals. In particular audio-video interaction can play a fundamental role.

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The aim of this study was to assess the impact of a wind farm on individuals by means of an audio-visual methodology that tried to simulate biologically plausible individual-environment interactions. To disentangle the effects of auditory and visual components on cognitive performances and subjective evaluations, unimodal (Audio or Video) and bimodal (Audio + Video) approaches were compared. Participants were assigned to three experimental conditions that reproduced a wind farm by means of an immersive virtual reality system: bimodal condition, reproducing scenarios with both acoustic and visual stimuli; unimodal visual condition, with only visual stimuli; unimodal auditory condition, with only auditory stimuli.

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