Publications by authors named "Martin Vetterli"

We consider three-dimensional cubic barcodes, consisting of smaller cubes, each built from one of two possible materials and carry one bit of information. To retrieve the information stored in the barcode, we measure a 2D projection of the barcode using a penetrating wave such as X-rays, either using parallel-beam or cone-beam scanners from an unknown direction. We derive a theoretical representation of this scanning process and show that for a known barcode pose with respect to the scanner, the projection operator is linear and can be easily inverted.

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From uncovering the structure of the atom to the nature of the universe, spectral measurements have helped some of science's greatest discoveries. While pointwise spectral measurements date back to Newton, it is commonly thought that hyperspectral images originated in the 1970s. However, the first hyperspectral images are over a century old and are locked in the safes of a handful of museums.

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We study the accuracy of triangulation in multi-camera systems with respect to the number of cameras. We show that, under certain conditions, the optimal achievable reconstruction error decays quadratically as more cameras are added to the system. Furthermore, we analyze the error decay-rate of major state-of-the-art algorithms with respect to the number of cameras.

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The connectivity of a neuronal network has a major effect on its functionality and role. It is generally believed that the complex network structure of the brain provides a physiological basis for information processing. Therefore, identifying the network's topology has received a lot of attentions in neuroscience and has been the center of many research initiatives such as Human Connectome Project.

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Stained glass windows are designed to reveal their powerful artistry under diverse and time-varying lighting conditions; virtual relighting of stained glass, therefore, represents an exceptional tool for the appreciation of this age old art form. However, as opposed to most other artifacts, stained glass windows are extremely difficult if not impossible to analyze using controlled illumination because of their size and position. In this paper, we present novel methods built upon image based priors to perform virtual relighting of stained glass artwork by acquiring the actual light transport properties of a given artifact.

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Continuous-domain visual signals are usually captured as discrete (digital) images. This operation is not invertible in general, in the sense that the continuous-domain signal cannot be exactly reconstructed based on the discrete image, unless it satisfies certain constraints (e.g.

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Imagine that you are blindfolded inside an unknown room. You snap your fingers and listen to the room's response. Can you hear the shape of the room? Some people can do it naturally, but can we design computer algorithms that hear rooms? We show how to compute the shape of a convex polyhedral room from its response to a known sound, recorded by a few microphones.

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How can we localize the source of diffusion in a complex network? Because of the tremendous size of many real networks-such as the internet or the human social graph-it is usually unfeasible to observe the state of all nodes in a network. We show that it is fundamentally possible to estimate the location of the source from measurements collected by sparsely placed observers. We present a strategy that is optimal for arbitrary trees, achieving maximum probability of correct localization.

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In environmental monitoring applications, having multiple cameras focus on common scenery increases robustness of the system. To save energy based on user demand, successive refinement image coding is important, as it allows us to progressively request better image quality. By exploiting the broadcast nature and correlation between multiview images, we investigate a two-camera setup and propose a novel two-encoder successive refinement scheme which imitates a ping-pong game.

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We study a new image sensor that is reminiscent of a traditional photographic film. Each pixel in the sensor has a binary response, giving only a 1-bit quantized measurement of the local light intensity. To analyze its performance, we formulate the oversampled binary sensing scheme as a parameter estimation problem based on quantized Poisson statistics.

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The plenoptic function (POF) provides a powerful conceptual tool for describing a number of problems in image/video processing, vision, and graphics. For example, image-based rendering is shown as sampling and interpolation of the POF. In such applications, it is important to characterize the bandwidth of the POF.

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A fundamental aspect of the "I" of conscious experience is that the self is experienced as a single coherent representation of the entire, spatially situated body. The purpose of the present study was to investigate agency for the entire body. We provided participants with performance-related auditory cues and induced online sensorimotor conflicts in free walking conditions investigating the limits of human consciousness in moving agents.

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Color image demosaicking is a key process in the digital imaging pipeline. In this paper, we study a well-known and influential demosaicking algorithm based upon alternating projections (AP), proposed by Gunturk, Altunbasak and Mersereau in 2002. Since its publication, the AP algorithm has been widely cited and compared against in a series of more recent papers in the demosaicking literature.

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We present a statistical view of the texture retrieval problem by combining the two related tasks, namely feature extraction (FE) and similarity measurement (SM), into a joint modeling and classification scheme. We show that using a consistent estimator of texture model parameters for the FE step followed by computing the Kullback-Leibler distance (KLD) between estimated models for the SM step is asymptotically optimal in term of retrieval error probability. The statistical scheme leads to a new wavelet-based texture retrieval method that is based on the accurate modeling of the marginal distribution of wavelet coefficients using generalized Gaussian density (GGD) and on the existence a closed form for the KLD between GGDs.

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The ridgelet transform was introduced as a sparse expansion for functions on continuous spaces that are smooth away from discontinuities along lines. We propose an orthonormal version of the ridgelet transform for discrete and finite-size images. Our construction uses the finite Radon transform (FRAT) as a building block.

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A technique for the recording of large sets of room impulse responses or head-related transfer functions is presented. The technique uses a microphone moving with constant speed. Given a setup (e.

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The standard separable 2-D wavelet transform (WT) has recently achieved a great success in image processing because it provides a sparse representation of smooth images. However, it fails to efficiently capture 1-D discontinuities, like edges or contours. These features, being elongated and characterized by geometrical regularity along different directions, intersect and generate many large magnitude wavelet coefficients.

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Compression of ECG (electrocardiogram) as a signal with finite rate of innovation (FRI) is proposed in this paper. By modelling the ECG signal as the sum of bandlimited and nonuniform linear spline which contains finite rate of innovation (FRI), sampling theory is applied to achieve effective compression and reconstruction of ECG signal. The simulation results show that the performance of the algorithm is quite satisfactory in preserving the diagnostic information as compared to the classical sampling scheme which uses the sinc interpolation.

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In spite of the success of the standard wavelet transform (WT) in image processing in recent years, the efficiency of its representation is limited by the spatial isotropy of its basis functions built in the horizontal and vertical directions. One-dimensional (1-D) discontinuities in images (edges and contours) that are very important elements in visual perception, intersect too many wavelet basis functions and lead to a nonsparse representation. To efficiently capture these anisotropic geometrical structures characterized by many more than the horizontal and vertical directions, a more complex multidirectional (M-DIR) and anisotropic transform is required.

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We describe a spatially adaptive algorithm for image interpolation. The algorithm uses a wavelet transform to extract information about sharp variations in the low-resolution image and then implicitly applies interpolation which adapts to the image local smoothness/singularity characteristics. The proposed algorithm yields images that are sharper compared to several other methods that we have considered in this paper.

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The limitations of commonly used separable extensions of one-dimensional transforms, such as the Fourier and wavelet transforms, in capturing the geometry of image edges are well known. In this paper, we pursue a "true" two-dimensional transform that can capture the intrinsic geometrical structure that is key in visual information. The main challenge in exploring geometry in images comes from the discrete nature of the data.

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This paper presents novel coding algorithms based on tree-structured segmentation, which achieve the correct asymptotic rate-distortion (R-D) behavior for a simple class of signals, known as piecewise polynomials, by using an R-D based prune and join scheme. For the one-dimensional case, our scheme is based on binary-tree segmentation of the signal. This scheme approximates the signal segments using polynomial models and utilizes an R-D optimal bit allocation strategy among the different signal segments.

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