Estimating the human endpoint-impedance interacting with a physical environment provides insights into goal-directed human movements during physical interactions. This work examined the endpoint-impedance of the upper limb during a hybrid ball-bouncing task with simulated haptic feedback while participants manipulated an admittance-controlled robot. Two experiments implemented a force-perturbation method to estimate the endpoint parameters of 31 participants.
View Article and Find Full Text PDFThe hybrid rhythmic ball-bouncing task considered in this study requires a participant to hit a ball in a virtual environment by moving a paddle in the real environment. It allows for investigation of the online visual control of action in humans. Changes in gravity acceleration in the virtual environment affect the ball dynamics and modify the ball-paddle system limit cycle.
View Article and Find Full Text PDFThe present paper investigates the sensory-driven modulations of central pattern generator dynamics that can be expected to reproduce human behavior during rhythmic hybrid tasks. We propose a theoretical model of human sensorimotor behavior able to account for the observed data from the ball-bouncing task. The novel control architecture is composed of a Matsuoka neural oscillator coupled with the environment through visual sensory feedback.
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