Publications by authors named "Marc O Ernst"

Article Synopsis
  • People who are born blind often have trouble understanding space and moving around.
  • Researchers found that when blind people who got their sight back after a long time did a special training with sounds and movements, they got much better at moving and knowing where things are.
  • This training helped them do just as well as people who can see normally in most tasks, showing that with practice, everyone can improve how they understand space!
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The Bouba-Kiki effect is the systematic mapping between round/spiky shapes and speech sounds ("Bouba"/"Kiki"). In the size-weight illusion, participants judge the smaller of two equally-weighted objects as being heavier. Here we investigated the contribution of visual experience to the development of these phenomena.

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Article Synopsis
  • * Normally, people use their eyesight to judge the size and weight of items so they can grab them just right, but kids who had cataract surgery didn't learn this skill as well despite seeing for years.
  • * We found that while these kids improved at understanding weights of objects, they really struggled with the grasping task, suggesting that using visual information is different for seeing and acting versus just seeing.
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A brief period of monocular deprivation (MD) induces short-term plasticity of the adult visual system. Whether MD elicits neural changes beyond visual processing is yet unclear. Here, we assessed the specific impact of MD on neural correlates of multisensory processes.

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We aimed to advance our understanding of local-global preference by exploring its developmental path within and across sensory modalities: vision and haptics. Neurotypical individuals from six years of age through adulthood completed a similarity judgement task with hierarchical haptic or visual stimuli made of local elements (squares or triangles) forming a global shape (a square or a triangle). Participants chose which of two probes was more similar to a target: the one sharing the global shape (but different local shapes) or the one with the same local shapes (but different global shape).

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Article Synopsis
  • To do well in reaching for things, our brains need to predict where they are and how to move our muscles to get them.
  • When things change, like if our muscles get tired or our vision gets messed up, our brains can quickly adjust to keep us on track.
  • A study showed that kids who couldn't see well early in life had trouble adjusting their movements after getting their sight restored, but over time, they got better at it, showing that even if you miss out on some experiences early on, you can still learn and improve later.
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Multiple cues contribute to the discrimination of slip motion speed by touch. In our previous article, we demonstrated that masking vibrations at various frequencies impaired the discrimination of speed. In this article, we extended the previous results to evaluate this phenomenon on a smooth glass surface, and for different values of contact force and duration of the masking stimulus.

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Visual landmarks provide crucial information for human navigation. But what characteristics define a landmark? To be uniquely recognized, a landmark should be distinctive and salient, while providing precise and accurate positional information. It should also be permanent.

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Over the last few years online platforms for running psychology experiments beyond simple questionnaires and surveys have become increasingly popular. This trend has especially increased after many laboratory facilities had to temporarily avoid in-person data collection following COVID-19-related lockdown regulations. Yet, while offering a valid alternative to in-person experiments in many cases, platforms for online experiments are still not a viable solution for a large part of human-based behavioral research.

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Neural mechanisms that arbitrate between integrating and segregating multisensory information are essential for complex scene analysis and for the resolution of the multisensory correspondence problem. However, these mechanisms and their dynamics remain largely unknown, partly because classical models of multisensory integration are static. Here, we used the Multisensory Correlation Detector, a model that provides a good explanatory power for human behavior while incorporating dynamic computations.

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Adult humans make effortless use of multisensory signals and typically integrate them in an optimal fashion. This remarkable ability takes many years for normally sighted children to develop. Would individuals born blind or with extremely low vision still be able to develop multisensory integration later in life when surgically treated for sight restoration? Late acquisition of such capability would be a vivid example of the brain's ability to retain high levels of plasticity.

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During a smooth pursuit eye movement of a target stimulus, a briefly flashed stationary background appears to move in the opposite direction as the eye's motionan effect known as the Filehne illusion. Similar illusions occur in audition, in the vestibular system, and in touch. Recently, we found that the movement of a surface perceived from tactile slip was biased if this surface was sensed with the moving hand.

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Whenever we grasp and lift an object, our tactile system provides important information on the contact location and the force exerted on our skin. The human brain integrates signals from multiple sites for a coherent representation of object shape, inertia, weight, and other material properties. It is still an open question whether the control of grasp force occurs at the level of individual fingers or whether it is also influenced by the control and the signals from the other fingers of the same hand.

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In our daily life, we often interact with objects using both hands raising the question the question to what extent information between the hands is shared. It has, for instance, been shown that curvature adaptation aftereffects can transfer from the adapted hand to the non-adapted hand. However, this transfer only occurred for dynamic exploration, e.

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Adaptation to statistics of sensory inputs is an essential ability of neural systems and extends their effective operational range. Having a broad operational range facilitates to react to sensory inputs of different granularities, thus is a crucial factor for survival. The computation of auditory cues for spatial localization of sound sources, particularly the interaural level difference (ILD), has long been considered as a static process.

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While interacting with the world our senses and nervous system are constantly challenged to identify the origin and coherence of sensory input signals of various intensities. This problem becomes apparent when stimuli from different modalities need to be combined, e.g.

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In vision, the perceived velocity of a moving stimulus differs depending on whether we pursue it with the eyes or not: A stimulus moving across the retina with the eyes stationary is perceived as being faster compared with a stimulus of the same physical speed that the observer pursues with the eyes, while its retinal motion is zero. This effect is known as the Aubert-Fleischl phenomenon. Here, we describe an analog phenomenon in touch.

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Feedback is essential for skill acquisition as it helps identifying and correcting performance errors. Nowadays, Virtual Reality can be used as a tool to guide motor learning, and to provide innovative types of augmented feedback that exceed real world opportunities. Concurrent feedback has shown to be especially beneficial for novices.

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The plasticity of the human nervous system allows us to acquire an open-ended repository of sensorimotor skills in adulthood, such as the mastery of tools, musical instruments or sports. How novel sensorimotor skills are learned from scratch is yet largely unknown. In particular, the so-called inverse mapping from goal states to motor states is underdetermined because a goal can often be achieved by many different movements (motor redundancy).

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To estimate object speed with respect to the self, retinal signals must be summed with extraretinal signals that encode the speed of eye and head movement. Prior work has shown that differences in perceptual estimates of object speed based on retinal and oculomotor signals lead to biased percepts such as the Aubert-Fleischl phenomenon (AF), in which moving targets appear slower when pursued. During whole-body movement, additional extraretinal signals, such as those from the vestibular system, may be used to transform object speed estimates from a head-centered to a world-centered reference frame.

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In environments where orientation is ambiguous, the visual system uses prior knowledge about lighting coming from above to recognize objects, determine which way is up, and reorient the body. Here we investigated the extent with which assumed light from above preferences are affected by body orientation and the orientation of the retina relative to gravity. We tested the ability to extract shape-from-shading with seven human male observers positioned in multiple orientations relative to gravity using a modified KUKA anthropomorphic robot arm.

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In a basic cursor-control task, the perceived positions of the hand and the cursor are biased towards each other. We recently found that this phenomenon conforms to the reliability-based weighting mechanism of optimal multisensory integration. This indicates that optimal integration is not restricted to sensory signals originating from a single source, as is the prevailing view, but that it also applies to separate objects that are connected by a kinematic relation (i.

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Memories of places often include landmark cues, i.e., information provided by the spatial arrangement of distinct objects with respect to the target location.

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Unlike vision, the mechanisms underlying auditory motion perception are poorly understood. Here we describe an auditory motion illusion revealing a novel cue to auditory speed perception: the temporal frequency of amplitude modulation (AM-frequency), typical for rattling sounds. Naturally, corrugated objects sliding across each other generate rattling sounds whose AM-frequency tends to directly correlate with speed.

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