Publications by authors named "Marc Malmdorf Andersen"

Why do we seek out and enjoy uncertain success in playing games? Game designers and researchers suggest that games whose challenges match player skills afford engaging experiences of achievement, competence, or effectance-of . Yet, current models struggle to explain why such balanced challenges best afford these experiences and do not straightforwardly account for the appeal of high- and low-challenge game genres like Idle and Soulslike games. In this article, we show that Predictive Processing (PP) provides a coherent formal cognitive framework which can explain the fun in tackling game challenges with uncertain success as the dynamic process of reducing uncertainty surprisingly efficiently.

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In this article, we argue that a predictive processing framework (PP) may provide elements for a proximate model of play in children and adults. We propose that play is a behavior in which the agent, in contexts of freedom from the demands of certain competing cognitive systems, deliberately seeks out or creates surprising situations that gravitate toward sweet-spots of relative complexity with the goal of resolving surprise. We further propose that play is experientially associated with a feel-good quality because the agent is reducing significant levels of prediction error (i.

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Learning to use, make, and modify tools is key to our species' success. Researchers have hypothesized that play with objects may have a foundational role in the ontogeny of tool use and, over evolutionary timescales, in cumulative technological innovation. Yet, there are few systematic studies investigating children's interactions with objects outside the post-industrialized West.

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Haunted attractions are illustrative examples of recreational fear in which people voluntarily seek out frightening experiences in pursuit of enjoyment. We present findings from a field study at a haunted-house attraction where visitors between the ages of 12 and 57 years ( = 110) were equipped with heart rate monitors, video-recorded at peak scare points during the attraction, and asked to report on their experience. Our results show that enjoyment has an inverted-U-shaped relationship with fear across repeated self-reported measures.

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Synopsis of recent research by authors named "Marc Malmdorf Andersen"

  • - Marc Malmdorf Andersen's research primarily focuses on understanding the cognitive and psychological mechanisms underlying play and enjoyment, particularly through the lens of Predictive Processing (PP) as a theoretical framework.
  • - His studies examine various forms of play, from video games to children's object play, revealing how experiences with uncertainty, surprise, and fear can enhance emotional engagement and cognitive development.
  • - Andersen's work also highlights the evolutionary significance of play behaviors, suggesting that they not only contribute to individual learning and enjoyment but may also play a foundational role in the development of complex tool use and social interactions.

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