Publications by authors named "Maartje Stutvoet"

Article Synopsis
  • * Out of these, 20 tools were gamified, while 14 were serious games, with serious games showing a higher diversity of game mechanics—55 unique mechanics were identified in total.
  • * Although 85% of the tools justified the use of gamification to enhance user engagement, only 45% provided reasons for specific game mechanics; moreover, there is a lack of experimental research assessing gamification's effectiveness in this context.
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Article Synopsis
  • - Aging impacts various tissues and is linked to changes in blood gene expression, but previous studies may have incorrectly associated gene expression with aging due to variations in blood cell types with age.
  • - A new study improved upon earlier models by accounting for 33 additional white blood cell subtypes, resulting in a more accurate identification of just 625 genes related to aging, compared to 2808 in the previous model.
  • - The findings emphasize the importance of incorporating both common and rare blood cell type data in gene expression studies, suggesting that blood-cell counts should be standard practice in such research.
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