This article presents AlterVerse, a framework that provides users with novel experiences through visual illusions of interactively altering physical objects in extended reality environments. In the AlterVerse framework, physical objects are seamlessly virtualized by aligning their 3-D virtual replicas with them. It enables users to manipulate (move or rotate) and reshape (deform the shapes or transform the styles of) the physical objects virtually.
View Article and Find Full Text PDFVirtual reality (VR) is increasingly employed in archaeology to showcase reconstructions of ancient sites to the general public, yet its utilization for professional purposes by archaeologists remains less common. To address this gap, we introduce a VR application specifically designed to streamline the storage and access of critical data for archaeological studies. This application provides experts with an immersive visualization of excavation sites and related information during the postexcavation analysis phase.
View Article and Find Full Text PDFIEEE Comput Graph Appl
June 2024
Provenance facts, such as who made an image and how, can provide valuable context for users to make trust decisions about visual content. Against a backdrop of inexorable progress in generative AI for computer graphics, over two billion people will vote in public elections this year. Emerging standards and provenance enhancing tools promise to play an important role in fighting fake news and the spread of misinformation.
View Article and Find Full Text PDFIEEE Comput Graph Appl
January 2024
We introduce a workflow for the visual assessment of interobserver variability in medical image segmentation. Image segmentation is a crucial step in the diagnosis, prognosis, and treatment of many diseases. Despite the advancements in autosegmentation, clinical practice widely relies on manual delineations performed by radiologists.
View Article and Find Full Text PDFVR United is a virtual reality application that we have developed to support multiple people simultaneously interacting in the same environment. Each person is represented with a virtual body that looks like themselves. Such immersive shared environments have existed and been the subject of research for the past 30 years.
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