Publications by authors named "M L Adcock"

Dual-task training and exergaming interventions are increasingly recognized for their potential to enhance cognitive, physical, and mood outcomes among older adults and individuals with neurological conditions. Despite this, clinical and community programs that use these interventions are limited in availability. This paper presents the "FitBrain" program, an outpatient clinical model that combines dual-task and exergaming interventions to promote cognitive and physical health.

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Introduction: Individuals with Type 2 Diabetes Mellitus may benefit from exergaming training. Exergaming, technology-driven physical activities requiring participants to be physically active or exercise to play the game, allows combining cognitive with motor training. This trial aimed to primarily evaluate the feasibility of an exergame-based training protocol.

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Background: The promise of real-world evidence and the learning health care system primarily depends on access to high-quality data. Despite widespread awareness of the prevalence and potential impacts of poor data quality (DQ), best practices for its assessment and improvement are unknown.

Objective: This review aims to investigate how existing research studies define, assess, and improve the quality of structured real-world health care data.

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Article Synopsis
  • Health-related suffering in low- and middle-income countries is expected to double by 2060, making primary palliative care essential for achieving equitable Universal Health Coverage.
  • A systematic review highlighted five main types of primary palliative care delivery, including services offered in clinics, homes, and hospitals, along with the barriers and facilitators for effective implementation.
  • Current evidence on primary palliative care in these regions is limited, with a significant portion of literature coming from Asia and southern Africa, indicating a need for tailored approaches that address the unique health system strengths and challenges in low- and middle-income countries.
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Introduction: Team sports athletes need excellent perceptual-cognitive skills, particularly executive functions (EF) to strategically perform on the field. The transfer effect of cognitive training might be accomplished by the inclusion of cognitive stimuli into a physically active environment as these couplings are required in real game situations. A training approach that combines both components is exergaming.

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