Eur Child Adolesc Psychiatry
December 2024
Online social interactions increase into adolescence. Although cross-sectional studies have positively associated online social activity (OSA) time and attention-deficit/hyperactivity disorder (ADHD) problems, the directionality remains unclear. Therefore, we examined longitudinal associations between OSA time and ADHD problems using data from the Adolescent Brain Cognitive Development (ABCD) study.
View Article and Find Full Text PDFBackground And Aims: Compulsivity contributes to the development and maintenance of multiple addictive disorders. However, the relationship between compulsivity-related cognitive features and problematic usage of the internet (PUI), an umbrella term for various internet use disorders/interfering behaviors, remains largely unclear, partly due to the multidimensional nature of compulsivity. This scoping review utilized a four-domain framework of compulsivity to consider this topic and aimed to summarize available evidence on compulsivity-related neuropsychological characteristics in PUI based on this framework.
View Article and Find Full Text PDFBackground And Aims: Problematic use of the internet (PUI) among adolescents has become one of the public problems around the world. Understanding the developmental trajectory of PUI may be beneficial to develop prevention and intervention. The current study aimed to identify the developmental trajectories of PUI among adolescents, considering individual differences over time.
View Article and Find Full Text PDFJ Am Acad Child Adolesc Psychiatry
September 2023
Objective: Screen media activity (SMA) consumes considerable time in youth's lives, raising concerns about the effects it may have on youth development. Disentangling mixed associations between SMA of youth and developmental measures should move beyond overall screen time and consider types and patterns of SMA. This study aimed to identify reliable and generalizable SMA patterns among youth and examine their associations with behavioral developmental measures and developing brain functional connectivity.
View Article and Find Full Text PDFBackground: Screen media activities (SMAs; e.g., watching videos, playing videogames) have become increasingly prevalent among youth as ways to alleviate or escape from negative emotional states.
View Article and Find Full Text PDFAddiction is characterized by compulsive engagement despite adverse consequences. Psychobehavioural interventions targeting compulsivity in addictions are relatively rare, particularly for behavioural addictions like internet gaming disorder (IGD). Free from confounding drug-on-brain effects, IGD provides a promising model for understanding neuropsychological processes of addictions.
View Article and Find Full Text PDFObjective: Do real-time strategy (RTS) video gamers have better attentional control? To examine this issue, we tested experienced versus inexperienced RTS video gamers on multi-object tracking tasks (MOT) and dual-MOT tasks with visual or auditory secondary tasks (dMOT). We employed a street-crossing task with a visual working memory task as a secondary task in a virtual reality (VR) environment to examine any generalized attentional advantage.
Background: Similar to action video games, RTS video games require players to switch attention between multiple visual objects and views.
Internet addiction (IA) may constitute a widespread and serious mental problem. Previous reviews have not fully considered potential factors that may contribute to therapeutic outcomes or predict behavioral changes. Such information is relevant to understand the active ingredients of interventions and to develop more efficacious treatments that target features of IA.
View Article and Find Full Text PDFPoor executive function (EF) has been implicated in addictions. Among "hot" EFs (i.e.
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