Multiple-object tracking (MOT) involves keeping track of the positions of multiple independent target items as they move among distractors. According to Pylyshyn (Cognition, 80, 127-158, 2001), the item individuation mechanism used in MOT is also used in visually guided touch. To test this, we compared single-task MOT (MOT alone) with dual-task MOT (MOT while touching items that changed colour), looking for interference: cases where single-task performance was worse than dual-task.
View Article and Find Full Text PDFAtten Percept Psychophys
February 2020
It is often assumed that results from standard visual search tasks will be replicated in related tasks but his idea is rarely tested. In a conceptual replication of Li, Cave, and Wolfe (2008), we investigated the attentional demands of Kanizsa-style illusory contours using orientation-based search, comparing performance for items defined by real- as compared to illusory contours. After confirming the initial findings in standard search, we tested the same manipulation in multiple-target search, Thornton and Gilden's (2007) hybrid standard/multiple-target search, and simple- and selective enumeration.
View Article and Find Full Text PDFQ J Exp Psychol (Hove)
March 2020
Accurate visual-spatial enumeration involves either the subitising process (for 1-4 items) or the counting process (for larger numbers of items). Although these processes differ, both are thought to involve attentional selection. Many studies show that emotional valence, the negativity or positivity of a stimulus, influences attention and yet Watson and Blagrove found valence had no effect on simple enumeration (enumeration without distractors).
View Article and Find Full Text PDFThe standard visual search task is integral to the study of selective attention and in search tasks target present slopes are the primary index of attentional demand. However, there are times when similarities in slopes may obscure important differences between conditions. To demonstrate this point, we used the case of line-ending illusory contours, building on a study by Li, Cave, and Wolfe (2008) where orientation-based search for figures defined by line-ending illusory contours was compared to that for the corresponding real-contour controls.
View Article and Find Full Text PDFDistracted driving (driving while performing a secondary task) causes many collisions. Most research on distracted driving has focused on operating a cell-phone, but distracted driving can include eating while driving, conversing with passengers or listening to music or audiobooks. Although the research has focused on the deleterious effects of distraction, there may be situations where distraction improves driving performance.
View Article and Find Full Text PDFAtten Percept Psychophys
November 2014
Many contend that driving an automobile involves multiple-object tracking. At this point, no one has tested this idea, and it is unclear how multiple-object tracking would coordinate with the other activities involved in driving. To address some of the initial and most basic questions about multiple-object tracking while driving, we modified the tracking task for use in a driving simulator, creating the multiple-vehicle tracking task.
View Article and Find Full Text PDFWe investigated differences in multiple-object tracking among individuals with Down syndrome (DS) as compared to typically developing children matched on a visual-spatial mental age of approximately 5.5 years. In order to ensure that these effects did not originate in differences in encoding or reporting the positions of targets in distracters after a delay, immediate and delayed report were measured for static items.
View Article and Find Full Text PDFInexperience is one of the strongest predictors for collisions, but it remains unclear how novice drivers differ from experienced drivers in terms of safety-related behavioural adaptations such as speed reduction in the presence of reduced visibility. To investigate the influence of driving experience on behavioural compensations to fog, average speed, speed variability, steering variability, collision rate, and hazard response time were measured in a driving simulator. Experienced drivers drove faster in clear visibility than novice drivers, yet they reduced their speed more in reduced visibility so that both groups drove at the same speed in simulated fog.
View Article and Find Full Text PDFVideo-billboards and portable video-display devices are becoming increasingly common and the images they project can often be dramatic or provocative. This study investigated the lingering effects of emotion-evoking images on driving as measured in a driving simulator. Images were projected on an in-vehicle display while drivers followed a lead vehicle at a safe distance.
View Article and Find Full Text PDFAn individual-differences approach was used to investigate the roles of visuospatial working memory and the executive in multiple-object tracking. The Corsi Blocks and Visual Patterns Tests were used to assess visuospatial working memory. Two relatively nonspatial measures of the executive were used: operation span (OSPAN) and reading span (RSPAN).
View Article and Find Full Text PDFResearch on how older drivers react to natural challenges in the driving environment is relevant for both the research on mental workload and that on age-related compensation. Older adults (M age=70.8 years) were tested in a driving simulator to assess the impact of three driving challenges: a visibility challenge (clear day, fog), a traffic density challenge (low density, high density) and a navigational challenge (participants followed the road to arrive at their destination, participants had to use signs and landmarks).
View Article and Find Full Text PDFThis study investigates the effects of item heterogeneity (differences in color and shape) and moment-to-moment feature change as it relates to the issue of whether subitizing and counting involve different processes. Participants enumerated displays of up to eight items that were either homogeneous or heterogeneous. In situations where the heterogeneous displays always had approximately half of the items of one type and half of the other, heterogeneity significantly sped enumeration in the counting range (6-8 items) and significantly slowed enumeration in the subitizing range (1-3 items), a dissociation that suggests that subitizing and counting involve different operations.
View Article and Find Full Text PDFCurrently little is known about how adaptive responses to virtual environments are different between individuals who experience sickness related symptoms and those who do not. It is believed that sensory interactions between visually perceived self-motion and static inertial cues from vestibular and/or proprioceptive sensory systems contribute to the development of adaptation symptoms. The aim of this study was to evaluate the relationship between adaptation symptoms and postural stability in a virtual environment (VE) driving simulator.
View Article and Find Full Text PDFGiven the proliferation of in-vehicle technologies, techniques must be developed to ensure devices do not produce unacceptable levels of distraction. One approach is to use static time on task (e.g.
View Article and Find Full Text PDFMultiple-object tracking involves simultaneously monitoring positions of a number of target items as they move among distractors. Young adults are capable of tracking only 3-5 items at once. In this study we investigated the origin of this limitation by looking for secondary tasks that interfere with tracking.
View Article and Find Full Text PDFArticulatory suppression (repeatedly pronouncing a syllable or word while carrying out another task) is thought to interfere selectively with the phonological store in working memory. Although suppression interferes with temporal enumeration (enumerating successive light flashes), to date there has been little evidence of such interference in spatial enumeration (enumerating units laid out in space at one time)--a finding with serious ramifications for theories of enumeration. Participants carried out a spatial enumeration task, enumerating 1-8 dots while listening to a metronome (baseline condition) or while carrying out a secondary task to the rhythm of the metronome (dual-task condition).
View Article and Find Full Text PDFMultiple-object tracking is the ability to attend (keep track of) the positions of multiple target items as they move among other items. The performance of young and older adults (M = 19 and 73 years old, respectively) was compared in two versions of a tracking task in which participants were required to monitor the positions of 1-4 moving targets in a field of 10 moving items. All participants were capable of tracking more than 1 item at once, but on average older participants tracked around 3 items at once whereas young adults tracked 4.
View Article and Find Full Text PDFThe attentional theory of spatial enumeration (Trick & Pylyshyn, 1994) predicts that subitizing, the rapid process (40-120 msec/item) used to enumerate 1-4 items, employs the same mechanism that permits individuals to track 4-5 moving items simultaneously, whereas enumerating more items requires moving attentional focus from area to area in the display. To test this theory, enumeration of static and moving items was investigated in 8-, 10-, 12-, and 20-year-old participants using a number discrimination task. As was predicted, random independent item motion did not substantially impede enumeration of 1-4 items regardless of age.
View Article and Find Full Text PDFCan J Exp Psychol
June 2003
The gambler's fallacy was examined in terms of grouping processes. The gambler's fallacy is the tendency to erroneously believe that for independent events, recent or repeated instances of an outcome (e.g.
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