Publications by authors named "L R Valmaggia"

Background: Recent stressful life events (SLE) are a risk factor for psychosis, but limited research has explored how SLEs affect individuals at clinical high risk (CHR) for psychosis. The current study investigated the longitudinal effects of SLEs on functioning and symptom severity in CHR individuals, where we hypothesized CHR would report more SLEs than healthy controls (HC), and SLEs would be associated with poorer outcomes.

Methods: The study used longitudinal data from the EU-GEI High Risk study.

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Background: The increasing number of studies of immersive virtual reality (VR) interventions for mental disorders call for an examination of the current level of evidence on their effectiveness. The findings may guide scalability and contribute to the advancement and optimization of immersive VR-based interventions for mental disorders.

Methods: A systematic literature search across four databases screened 2443 studies.

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Exercise is a powerful tool for disease prevention and rehabilitation. Commercially available virtual reality (VR) devices and apps offer an immersive platform to gamify exercise and potentially enhance physiological and psychological benefits. However, no work has compared immersive exercise to closely matched 2D screen-based equivalents with the same visual and auditory stimuli.

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Article Synopsis
  • The European Union is promoting research in healthy aging, particularly through the use of advanced technologies like virtual reality (VR) for cognitive rehabilitation in older adults with Mild Cognitive Impairment (MCI).
  • A randomized controlled clinical study will include 30 participants aged 65 and older, evaluating the feasibility and effectiveness of a 3-month immersive VR cognitive remediation program, supervised by health professionals.
  • The study will measure outcomes such as quality of life, cognitive functions, and mental health indicators to determine the program's impact on participants.
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Virtual reality (VR) is a technology that allows to interact with recreated digital environments and situations with enhanced realism. VR has shown good acceptability and promise in different mental health conditions. No systematic review has evaluated the use of VR in Bipolar Disorder (BD).

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