Publications by authors named "Kober S"

. Virtual reality (VR) serves as a modern and powerful tool to enrich neurofeedback (NF) and brain-computer interface (BCI) applications as well as to achieve higher user motivation and adherence to training. However, between 20%-80% of all the users develop symptoms of cybersickness (CS), namely nausea, oculomotor problems or disorientation during VR interaction, which influence user performance and behavior in VR.

View Article and Find Full Text PDF

According to the neural efficiency hypothesis (NEH), individuals with higher expertise in a domain use their brain more efficiently when processing domain-specific tasks and show more efficient brain activity than individuals with lower expertise. In this study 64 participants with differing levels of volleyball expertise were recruited to investigate the NEH by means of a volleyball-specific tactical decision-making task. The participants, which were allocated to three different expertise groups (based on prior volleyball experience), saw videos of setting situations of real volleyball matches and were asked to predict the outcome of these situations.

View Article and Find Full Text PDF
Article Synopsis
  • The rise of commercial virtual reality (VR) technology and open-access resources has led to a growing number of studies using VR for neurofeedback (NF) training, which allows users to control VR environments through brain signals.
  • VR-based NF training might improve user experience and performance due to its engaging and adaptable feedback methods, but there are limitations that could affect certain individuals, such as those who experience cybersickness or have age- and sex-related differences.
  • While early findings suggest that VR feedback is more positively received compared to traditional methods, further research is needed to understand its potential drawbacks and the ethical implications of integrating brain-sensing technology with VR.
View Article and Find Full Text PDF

EEG-based neurofeedback is a prominent method to modulate one's own brain activity in a desired direction. However, the EEG signal can be disturbed by artifacts, e.g.

View Article and Find Full Text PDF

Virtual Reality (VR) serves as a modern and powerful tool within the domain of neurofeedback (NF). Users can learn how to alter their own brain activation with the help of NF, for example visual feedback. VR can help to make the training more engaging and motivating with its immersive nature.

View Article and Find Full Text PDF

Neurofeedback is a popular technique to induce neuroplasticity with a controversial reputation. The public discourse on neurofeedback, as a therapeutic and neuroenhancement technique, encompasses scientific communication, therapeutic expectations and outcomes, as well as complementary and alternative practices. We investigated twitter publications from 2010 to 2022 on the keyword "neurofeedback".

View Article and Find Full Text PDF

The use of game elements in learning tasks is thought to facilitate emotional and behavioral responses as well as learner engagement. So far, however, little is known about the underlying neural mechanisms of game-based learning. In the current study, we added game elements to a number line estimation task assessing fraction understanding and compared brain activation patterns to a non-game-based task version.

View Article and Find Full Text PDF

RNA-dependent RNA polymerases (RDRs) are key players in the antiviral defence mediated by RNA silencing in plants. RDR6 is one of the major components of the process, regulating the infection of certain RNA viruses. To better clarify its function against DNA viruses, we analyzed the effect of RDR6 inactivation (RDR6i) in plants on two phloem-limited begomoviruses, the bipartite Abutilon mosaic virus (AbMV) and the monopartite tomato yellow leaf curl Sardinia virus (TYLCSV).

View Article and Find Full Text PDF

Previous studies suggest that it is possible to influence creative performance, by increasing the level of activity in one of the brains hemispheres through unilateral hand movements. Stronger right-hemispheric brain activation due to left-hand movement is assumed to promote creative performance. In this study the aim was to replicate these effects and to expand previous findings, by incorporating a more advanced motor task.

View Article and Find Full Text PDF

Electroencephalogram (EEG)-based neurofeedback (NF) is mainly used in clinical settings as a therapeutic intervention or to optimize performance in healthy individuals. Home-based NF systems are available and might facilitate general access to NF training, especially when repeated training sessions are necessary. However, it remains an open question whether NF training at home is possible without remote monitoring.

View Article and Find Full Text PDF

Electroencephalography-neurofeedback (EEG-NF) has become a valuable tool in the field of psychology, e.g., to improve cognitive function.

View Article and Find Full Text PDF

Regular exercise improves cognitive control abilities and successful self-regulation of physical activity. However, it is not clear whether exercising also improves the ability to self-regulate one's own brain activity. We investigated this in 26 triathletes and 25 control participants who did not exercise regularly.

View Article and Find Full Text PDF

Objective: Neurofeedback training may improve cognitive function in patients with neurological disorders. However, the underlying cerebral mechanisms of such improvements are poorly understood. Therefore, we aimed to investigate MRI correlates of cognitive improvement after EEG-based neurofeedback training in patients with MS (pwMS).

View Article and Find Full Text PDF

Modulating connectivity measures in EEG-based neurofeedback studies is assumed to be a promising therapeutic and training tool. However, little is known so far about its effects and trainability. In the present study, we investigated the effects of up- and down-regulating SMR (12-15 Hz) coherence by means of neurofeedback training on EEG activity and memory functions.

View Article and Find Full Text PDF

Inclusion of game elements in learning environments to increase motivation and learning outcome is becoming increasingly popular. However, underlying mechanisms of game-based learning have not been studied sufficiently yet. In the present study, we investigated effects of game-based learning environments on a neurofunctional level.

View Article and Find Full Text PDF

The genome of bipartite geminiviruses in the genus comprises two circular DNAs: DNA-A and DNA-B. The DNA-B component encodes a nuclear shuttle protein (NSP) and a movement protein (MP), which cooperate for systemic spread of infectious nucleic acids within host plants and affect pathogenicity. MP mediates multiple functions during intra- and intercellular trafficking, such as binding of viral nucleoprotein complexes, targeting to and modification of plasmodesmata, and release of the cargo after cell-to-cell transfer.

View Article and Find Full Text PDF

Introduction: Many goal-directed and spontaneous everyday activities (e.g., planning, mind wandering) rely on an internal focus of attention.

View Article and Find Full Text PDF

In the present study, we investigated neural processes underlying programming experience. Individuals with high programming experience might develop a form of computational thinking, which they can apply on complex problem-solving tasks such as reasoning tests. Therefore, N = 20 healthy young participants with previous programming experience and N = 21 participants without any programming experience performed three reasoning tests: Figural Inductive Reasoning (FIR), Numerical Inductive Reasoning (NIR), Verbal Deductive Reasoning (VDR).

View Article and Find Full Text PDF

The core learning mechanisms of neurofeedback (NF) training are associative, implicit, and, consequently, largely impervious to consciousness. Many other aspects of training that determine training outcomes, however, are accessible to conscious processing. The outcomes of sensorimotor rhythm (SMR) up-regulation training are related to the strategies reported by participants.

View Article and Find Full Text PDF

Neurofeedback has begun to attract the attention and scrutiny of the scientific and medical mainstream. Here, neurofeedback researchers present a consensus-derived checklist that aims to improve the reporting and experimental design standards in the field.

View Article and Find Full Text PDF

Objective: To investigate the effects of EEG-based neurofeedback training, in which one can learn to self-regulate one's own brain activity, on cognitive function in patients with multiple sclerosis (pwMS).

Methods: Fourteen pwMS performed ten neurofeedback training sessions within 3-4 weeks at home using a tele-rehabilitation system. The aim of the neurofeedback training was to increase voluntarily the sensorimotor rhythm (SMR, 12-15 Hz) in the EEG over central brain areas by receiving visual real-time feedback thereof.

View Article and Find Full Text PDF

Neurofeedback studies revealed that the hemodynamic response as assessed with near-infrared spectroscopy (NIRS) can be voluntarily modulated. However, the hemodynamic response generally changes with age, and it remains unclear whether age-related differences in the hemodynamic response affect the trainability of brain signals. In the present study, N = 24 healthy young adults (mean age: 23 years; age range: 21-28 years) and N = 19 healthy older individuals (mean age: 69 years; age range: 60-84 years) performed one NIRS-based neurofeedback session.

View Article and Find Full Text PDF

Contamination from various sources is a global environmental and health threat, with mining and military activities in particular having spread nitroaromatic compounds, such as 2,4,6-trinitrotoluene and its degradation products and by-products, to the soil. The investigation and monitoring of large contaminated areas requires new detection methods since the established ones are expensive and time-consuming. Hence, we established a matrix-assisted laser desorption/ionization time-of-flight mass spectrometry (MALDI-TOF MS) method using 1,5-diaminonaphthalene as the matrix substance and an internal standard for quantification.

View Article and Find Full Text PDF

Motor imagery of movements is used as mental strategy in neurofeedback applications to gain voluntary control over activity in motor areas of the brain. In the present functional magnetic resonance imaging (fMRI) study, we first addressed the question whether motor imagery and execution of swallowing activate comparable brain areas, which has been already proven for hand and foot movements. Prior near-infrared spectroscopy (NIRS) studies provide evidence that this is the case in the outer layer of the cortex.

View Article and Find Full Text PDF