Tactile sensitivity on a limb is reduced during movement. This tactile suppression results presumably from central predictive mechanisms that downregulate sensations caused during voluntary action. Suppression also occurs during passive movements, indicating a role for peripheral mechanisms, questioning the predictive nature of suppression.
View Article and Find Full Text PDFA current focus in sensorimotor research is the study of human perception and action in increasingly naturalistic tasks and visual environments. This is further enabled by the recent commercial success of virtual reality (VR) technology, which allows for highly realistic but well-controlled three-dimensional (3D) scenes. VR enables a multitude of different ways to interact with virtual objects, but only rarely are such interaction techniques evaluated and compared before being selected for a sensorimotor experiment.
View Article and Find Full Text PDFInteracting with objects in our environment requires determining their locations, often with respect to surrounding objects (i.e., allocentrically).
View Article and Find Full Text PDFTo estimate object properties such as mass or friction, our brain relies on visual information to efficiently compute approximations. The role of sensorimotor feedback, however, is not well understood. Here we tested healthy adults ( = 79) in an inclined-plane problem, that is, how much a plane can be tilted before an object starts to slide, and contrasted the interaction group with observation groups who accessed involved forces by watching objects being manipulated.
View Article and Find Full Text PDFTactile sensitivity is decreased on a moving limb compared to the same static limb. This likely reflects an interplay between sensorimotor predictions and sensory feedback. Here, we examined how visuomotor predictability influences tactile suppression.
View Article and Find Full Text PDFBowers et al. focus their criticisms on research that compares behavioral and brain data from the ventral stream with a class of deep neural networks for object recognition. While they are right to identify issues with current benchmarking research programs, they overlook a much more fundamental limitation of this literature: Disregarding the importance of action and interaction for perception.
View Article and Find Full Text PDFWhen interacting with objects, we often rely on visual information. However, vision is not always the most reliable sense for determining relevant object properties. For example, when the mass distribution of an object cannot be inferred visually, humans may rely on predictions about the object's dynamics.
View Article and Find Full Text PDFAllocentric and egocentric reference frames are used to code the spatial position of action targets in reference to objects in the environment, i.e., relative to landmarks (allocentric), or the observer (egocentric).
View Article and Find Full Text PDFPupillary responses have been reliably identified for cognitive and motor tasks, but less is known about their relation to mentally simulated movements (known as motor imagery). Previous work found pupil dilations during the execution of simple finger movements, where peak pupillary dilation scaled with the complexity of the finger movement and force required. Recently, pupillary dilations were reported during imagery of grasping and piano playing.
View Article and Find Full Text PDFHumans can judge the quality of their perceptual decisions-an ability known as perceptual confidence. Previous work suggested that confidence can be evaluated on an abstract scale that can be sensory modality-independent or even domain-general. However, evidence is still scarce on whether confidence judgments can be directly made across visual and tactile decisions.
View Article and Find Full Text PDFA growing number of virtual reality devices now include eye tracking technology, which can facilitate oculomotor and cognitive research in VR and enable use cases like foveated rendering. These applications require different tracking performance, often measured as spatial accuracy and precision. While manufacturers report data quality estimates for their devices, these typically represent ideal performance and may not reflect real-world data quality.
View Article and Find Full Text PDFIn everyday life humans are confronted with changing environmental demands. In order to act successfully and achieve intended goals, action control is required. A recent approach, the Binding and Retrieval in Action Control (BRAC) framework, attempts to provide an overarching perspective on action control.
View Article and Find Full Text PDFThe sensations to own and control a body as well as being located in a body describe the relation between ourselves and our body, termed embodiment. Embodiment plays a central role in our everyday actions. However, its assessment is challenging.
View Article and Find Full Text PDFTactile perception is impaired in a limb that is moving compared to when it is static. A possible mechanism that explains this phenomenon is an internal forward model that estimates future sensory states of the moving limb and suppresses associated feedback signals arising from that limb. Because sensorimotor estimations are based on an interplay of efferent and afferent feedback signals, the strength of tactile suppression may also depend on the relative utilization of sensory feedback from the moving limb.
View Article and Find Full Text PDFThe ability to sample sensory information with our hands is crucial for smooth and efficient interactions with the world. Despite this important role of touch, tactile sensations on a moving hand are perceived weaker than when presented on the same but stationary hand. This phenomenon of tactile suppression has been explained by predictive mechanisms, such as internal forward models, that estimate future sensory states of the body on the basis of the motor command and suppress the associated predicted sensory feedback.
View Article and Find Full Text PDFVirtual reality (VR) is a powerful tool for researchers due to its potential to study dynamic human behavior in highly naturalistic environments while retaining full control over the presented stimuli. Due to advancements in consumer hardware, VR devices are now very affordable and have also started to include technologies such as eye tracking, further extending potential research applications. Rendering engines such as Unity, Unreal, or Vizard now enable researchers to easily create complex VR environments.
View Article and Find Full Text PDFFront Hum Neurosci
February 2022
Predictable somatosensory feedback leads to a reduction in tactile sensitivity. This phenomenon, called , relies on a mechanism that uses an efference copy of motor commands to help select relevant aspects of incoming sensory signals. We investigated whether tactile suppression is modulated by (a) the task-relevancy of the predicted consequences of movement and (b) the intensity of related somatosensory feedback signals.
View Article and Find Full Text PDFAdaptation to delays between actions and sensory feedback is important for efficiently interacting with our environment. Adaptation may rely on predictions of action-feedback pairing (motor-sensory component), or predictions of tactile-proprioceptive sensation from the action and sensory feedback of the action (inter-sensory component). Reliability of temporal information might differ across sensory feedback modalities (e.
View Article and Find Full Text PDFEveryday movements are guided by objects' positions relative to other items in the scene (allocentric information) as well as by objects' positions relative to oneself (egocentric information). Allocentric information can guide movements to the remembered positions of hidden objects, but is it also used when the object remains visible? To stimulate the use of allocentric information, the of the participant's finger controlled the of a cursor that they used to intercept moving targets, so there was no one-to-one mapping between egocentric positions of the hand and cursor. We evaluated whether participants relied on allocentric information by shifting all task-relevant items simultaneously leaving their allocentric relationships unchanged.
View Article and Find Full Text PDFSomatosensory signals on a moving limb are typically suppressed. This results mainly from a predictive mechanism that generates an efference copy, and attenuates the predicted sensory consequences of that movement. Sensory feedback is, however, important for movement control.
View Article and Find Full Text PDFSensorimotor control of human action integrates feedforward policies that predict future body states with online sensory feedback. These predictions lead to a suppression of the associated feedback signals. Here, we examine whether somatosensory processing throughout a goal-directed movement is constantly suppressed or dynamically tuned so that online feedback processing is enhanced at critical moments of the movement.
View Article and Find Full Text PDFThe processing of somatosensory information is hampered on a moving limb. This suppression has been widely attributed to sensorimotor predictions that suppress the associated feedback, though postdictive mechanisms are also involved. Here, we investigated the extent to which suppression on a limb is influenced by backward somatosensory signals, such as afferents associated with forces that this limb applies.
View Article and Find Full Text PDFAtten Percept Psychophys
November 2020
When presented with a set of possible reach targets, the movement trajectory can reveal aspects of the underlying competition for action selection. Current goals and physical salience can affect the trajectory of reaching movements to be attracted towards a distractor. Some studies demonstrated that stimuli associated with reward can also cause an attraction when reaching towards the reward stimulus was previously rewarded and the reward stimulus was physically salient.
View Article and Find Full Text PDFFor any type of goal-directed hand and eye movement, it is important to determine the position of the target. Though many of these movements are directed toward visual targets, humans also perform movements to targets derived by somatosensory information only, such as proprioceptive (sensory signals about static limb position), kinesthetic (sensory signals about limb movement), and tactile signals (sensory signals about touch on skin). In this study we investigated how each of these types of somatosensory information influences goal-directed hand and eye movements.
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