J Stroke Cerebrovasc Dis
April 2021
Objectives: To explore factors from the acute phase, and after three and 12 months, associated with level of self-reported physical activity 12 months after a minor ischemic stroke with National Institutes of Health Stroke Scale (NIHSS) score ≤ 3 in persons 70 years or younger.
Materials And Method: In this longitudinal cohort study patients were recruited consecutively from two stroke units. Activity level were measured with three sets of questions addressing the average number of frequency (times exercising each week), the average intensity, and duration (the average time), and a sum score was constructed.
: Spatial navigation, the ability to determine and maintain a route from one place to another, is needed for independence in everyday life. Knowledge about impairments in spatial navigation in people with mild stroke is scarce.: To explore impairments in spatial navigation in patients ≤70 years after first-ever mild ischemic stroke (NIHSS≤3) and to explore which variables are associated with these impairments 12 months later.
View Article and Find Full Text PDFObjectives: The development of a reliable method for the identification of sedentary, light and moderate physical activities in older adults. The method consists of a validated set of definitions for the identification of the initiation and termination of physical activities performed by older adult participants, video recorded during free-living and a laboratory setting.
Design: Inter-rater reliability assessment in a fully crossed design.
Background: There has been a rapid increase in research on the use of virtual reality (VR) and gaming technology as a complementary tool in exercise and rehabilitation in the elderly population. Although a few recent studies have evaluated their efficacy, there is currently no in-depth description and discussion of different game technologies, physical functions targeted, and safety issues related to older adults playing exergames.
Objectives: This integrative review provides an overview of the technologies and games used, progression, safety measurements and associated adverse events, adherence to exergaming, outcome measures used, and their effect on physical function.
Serious games (exergames) have the potential to be effective for postural balance and increasing muscle strength. Several games have been developed to increase physical fitness and balance among older adults. However, it is unclear to which degree usability and acceptability of exergames for older adults have been evaluated.
View Article and Find Full Text PDFRehabilitating walking in ambulatory patients post-stroke, with training that is safe, task-specific, intensive, and of sufficient duration, can be challenging. Some challenges can be met by using body-weight-supported treadmill training (BWSTT). However, it is not known to what degree walking characteristics are similar during BWSTT and overground walking.
View Article and Find Full Text PDFIntroduction: Walking on a treadmill with body weight support (BWS) may require familiarisation. Patients post-stroke fatigue easily and the time needed to reach stable walking is important. However, even if body weight supported treadmill training (BWSTT) is commonly used in gait rehabilitation for patients post-stroke, it is not known how much time that is needed before stable walking is reached in this population.
View Article and Find Full Text PDFBackground: There is limited information on reliable and valid measures of physical activity in older people with impaired function.
Objective: This study was conducted to compare the accuracy of single-axis accelerometers in recognizing postures and transitions and step counting with the accuracy of video recordings in people with stroke (n=14), older inpatients (n=14), people with hip fracture (n=8), and a reference group of 10 adults who were healthy.
Design: This was a cross-sectional study, evaluating the concurrent validity of small body-worn accelerometers against video observations as the criterion measure.