Publications by authors named "Jonathan T Barron"

Neural volumetric representations such as Neural Radiance Fields (NeRF) have emerged as a compelling technique for learning to represent 3D scenes from images with the goal of rendering photorealistic images of the scene from unobserved viewpoints. However, NeRF's computational requirements are prohibitive for real-time applications: rendering views from a trained NeRF requires querying a multilayer perceptron (MLP) hundreds of times per ray. We present a method to train a NeRF, then precompute and store (i.

View Article and Find Full Text PDF

Neural Radiance Fields (NeRF) is a popular view synthesis technique that represents a scene as a continuous volumetric function, parameterized by multilayer perceptrons that provide the volume density and view-dependent emitted radiance at each location. While NeRF-based techniques excel at representing fine geometric structures with smoothly varying view-dependent appearance, they often fail to accurately capture and reproduce the appearance of glossy surfaces. We address this limitation by introducing Ref-NeRF, which replaces NeRF's parameterization of view-dependent outgoing radiance with a representation of reflected radiance and structures this function using a collection of spatially-varying scene properties.

View Article and Find Full Text PDF

In this paper, we present a technique for recovering a model of shape, illumination, reflectance, and shading from a single image taken from an RGB-D sensor. To do this, we extend the SIRFS ("shape, illumination and reflectance from shading") model, which recovers intrinsic scene properties from a single image. Though SIRFS works well on neatly segmented images of objects, it performs poorly on images of natural scenes which often contain occlusion and spatially-varying illumination.

View Article and Find Full Text PDF

We propose a unified approach for bottom-up hierarchical image segmentation and object proposal generation for recognition, called Multiscale Combinatorial Grouping (MCG). For this purpose, we first develop a fast normalized cuts algorithm. We then propose a high-performance hierarchical segmenter that makes effective use of multiscale information.

View Article and Find Full Text PDF

A fundamental problem in computer vision is that of inferring the intrinsic, 3D structure of the world from flat, 2D images of that world. Traditional methods for recovering scene properties such as shape, reflectance, or illumination rely on multiple observations of the same scene to overconstrain the problem. Recovering these same properties from a single image seems almost impossible in comparison-there are an infinite number of shapes, paint, and lights that exactly reproduce a single image.

View Article and Find Full Text PDF

We present an algorithm for the per-voxel semantic segmentation of a three-dimensional volume. At the core of our algorithm is a novel "pyramid context" feature, a descriptive representation designed such that exact per-voxel linear classification can be made extremely efficient. This feature not only allows for efficient semantic segmentation but enables other aspects of our algorithm, such as novel learned features and a stacked architecture that can reason about self-consistency.

View Article and Find Full Text PDF