Publications by authors named "Jonathan J Marotta"

Cognitive states like motor imagery (MI; simulating actions without overtly executing them) share a close correspondence with action execution, and hence, activate the motor system in a similar way. However, as people age, reduction in specific cognitive abilities like motor action simulation and action planning/prediction are commonly experienced. The present study examined the effect of visual-spatial processing for both typical and challenging upper-limb movements using the Hand Laterality Judgment Task (HLJT), in which participants were asked to judge whether the depicted hand is a left or right hand.

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Investigating the influence of perception on the control of visually guided action typically involves controlled experimentation within the laboratory setting. When appropriate, however, behavioral research of this nature may benefit from the use of methods that allow for remote data collection outside of the lab. This study tested the feasibility of using remote data collection methods to explore the influence of perceived target size on visually guided cursor movements using the Ebbinghaus illusion.

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Humans have the remarkable ability to efficiently group elements of a scene together to form a global whole. However, cross-cultural comparisons show that East Asian individuals process scenes more globally than White individuals. This experiment presents new insights into global processing, revealing the relative contributions of two types of visual cells in mediating global and local visual processing in these two groups.

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When reaching to grasp previously seen, now out-of-view objects, we rely on stored perceptual representations to guide our actions, likely encoded by the ventral visual stream. So-called memory-guided actions are numerous in daily life, for instance, as we reach to grasp a coffee cup hidden behind our morning newspaper. Little research has examined obstacle avoidance during memory-guided grasping, though it is possible obstacles with increased perceptual salience will provoke exacerbated avoidance maneuvers, like exaggerated deviations in eye and hand position away from obtrusive obstacles.

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Balance and gait impairments, and consequently, mobility restrictions and falls are common in Parkinson's disease (PD). Various cognitive deficits are also common in PD and are associated with increased fall risk. These mobility and cognitive deficits are limiting factors in a person's health, ability to perform activities of daily living, and overall quality of life.

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The two-visual stream hypothesis posits that the dorsal stream is less susceptible than the ventral stream to the effects of illusions and visual priming. While previous studies have separately examined these perceptual manipulations, the present study combined the effects of a visual illusion and priming to examine the possibility of dorsally guided actions being susceptible to the perceptual stimuli due to interactions between the two streams. Thirty-four participants were primed with a 'long' or 'short' version of the Sander Parallelogram illusion and were asked to either reach out and grasp or manually estimate the length of a rod placed on a version of the illusion that was on some trials the same as the prime (congruent) and on other trials was the inverse (incongruent).

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The visuomotor processes involved in grasping a 2-D target are known to be fundamentally different than those involved in grasping a 3-D object, and this has led to concerns regarding the generalizability of 2-D grasping research. This study directly compared participants' fixation positions and digit placement during interaction with either physical square objects or 2-D virtual versions of these objects. Participants were instructed to either simply grasp the stimulus or grasp and slide it to another location.

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Vision is one of the most robust sensory inputs used for the execution of goal-directed actions. Despite a history of extensive visuomotor research, how individuals process visual context for the execution of movements continues to be debated. This experiment examines how early, middle and late visuomotor control is impacted by illusory characteristics in a reaching and grasping task.

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While much has been learned about the visual pursuit and motor strategies used to intercept a moving object, less research has focused on the coordination of gaze and digit placement when grasping moving stimuli. Participants grasped 2D computer generated square targets that either encouraged placement of the index finger and thumb along the horizontal midline (Control targets) or had narrow "notches" in the top and bottom surfaces of the target, intended to discourage digit placement near the midline (Experimental targets). In Experiment 1, targets remained stationary at the left, middle, or right side of the screen.

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Grouping local elements of the visual environment together is crucial for meaningful perception. While our attentional system facilitates perception, it is limited in that we are unaware of some aspects of our environment that can still influence how we experience it. In this study, the neural mechanisms underlying the Ponzo illusion were examined under inattention and divided-attention conditions using functional magnetic resonance imaging to investigate the brain regions responsible for accessing visual stimuli.

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Previous investigations have uncovered a strong visual bias toward the index finger when reaching and grasping stationary or horizontally moving targets. The present research sought to explore whether the index finger or thumb would serve as a significant focus for gaze in tasks involving vertically translating targets. Participants executed right-handed reach-to-grasp movements towards upward or downward moving 2-D targets on a computer screen.

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Along with visual feedback, somatosensory feedback provides the nervous system with information regarding movement performance. Somatosensory system damage disrupts the normal feedback process, which can lead to a pins and needles sensation, or paresthaesia, and impaired movement control. The present study assessed the impact of temporarily induced median nerve paresthaesia, in individuals with otherwise intact sensorimotor function, on goal-directed reaching and grasping movements.

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Participants executed right-handed reach-to-grasp movements toward horizontally translating targets. Visual feedback of the target when reaching, as well as the presence of additional cues placed above and below the target's path, was manipulated. Comparison of average fixations at reach onset and at the time of the grasp suggested that participants accurately extrapolated the occluded target's motion prior to reach onset, but not after the reach had been initiated, resulting in inaccurate grasp placements.

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Before becoming aware of a visual scene, our perceptual system has organized and selected elements in our environment to which attention should be allocated. Part of this process involves grouping perceptual features into a global whole. Individuals with autism spectrum disorders (ASD) rely on a more local processing strategy, which may be driven by difficulties perceptually grouping stimuli.

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Previous research has investigated the effects of nontarget objects (NTOs) on reach trajectories, but their effects on eye-hand coordination remain to be determined. The current investigation utilized an eye-hand coordination paradigm, where a reaching and grasping task was performed in the presence of an NTO positioned exclusively in the right or left workspace of each right-handed participant. NTOs varied in their closeness to the subject and reach-path, between the starting location of the hand and the target-object of the reach.

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Recent experiments examining where participants look when grasping an object found that fixations favor the eventual index finger landing position on the object. Even though the act of picking up an object must involve complex high-level computations such as the visual analysis of object contours, surface properties, knowledge of an object's function and center of mass (COM) location, these investigations have generally used simple symmetrical objects - where COM and horizontal midline overlap. Less research has been aimed at looking at how variations in object properties, such as differences in curvature and changes in COM location, affect visual and motor control.

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Grasping moving objects involves both spatial and temporal predictions. The hand is aimed at a location where it will meet the object, rather than the position at which the object is seen when the reach is initiated. Previous eye-hand coordination research from our laboratory, utilizing stationary objects, has shown that participants' initial gaze tends to be directed towards the eventual location of the index finger when making a precision grasp.

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Balance and cognitive impairments which are common with aging often coexist, are prognostic of future adverse health events, including fall injuries. Consequently, dual-task assessment programs that simultaneously address both stability and cognition are important to consider in rehabilitation and benefit healthy aging. The objective of this study was to establish test-retest reliability and construct validity of a dual-task computer game-based platform (TGP) that integrates head tracking and cognitive tasks with balance activities.

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When viewing a face, healthy individuals focus more on the area containing the eyes and upper nose in order to retrieve important featural and configural information. In contrast, individuals with face blindness (prosopagnosia) tend to direct fixations toward individual facial features-particularly the mouth. Presented here is an examination of face perception deficits in individuals with Posterior Cortical Atrophy (PCA).

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Posterior Cortical Atrophy (PCA) is a rare clinical syndrome characterized by the predominance of higher-order visual disturbances such as optic ataxia, a characteristic of Balint's syndrome. Deficits result from progressive neurodegeneration of occipito-temporal and occipito-parietal cortices. The current study sought to explore the visuomotor functioning of four individuals with PCA by testing their ability to reach out and grasp real objects under various viewing conditions.

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Mobility limitations and cognitive impairments, each common with aging, reduce levels of physical and mental activity, are prognostic of future adverse health events, and are associated with an increased fall risk. The purpose of this study was to examine whether divided attention during walking at a constant speed would decrease locomotor rhythm, stability, and cognitive performance. Young healthy participants (n=20) performed a visuo-spatial cognitive task in sitting and while treadmill walking at 2 speeds (0.

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Vision plays a crucial role in guiding motor actions. But sometimes we cannot use vision and must rely on our memory to guide action-e.g.

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We must frequently adapt our movements in order to successfully perform motor tasks. These visuomotor adaptations can occur with or without our awareness and so, have generally been described by two mechanisms: strategic control and spatial realignment. Strategic control is a conscious modification used when discordance between an intended and actual movement is observed.

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