BMC Psychiatry
October 2024
Background: Research suggests that a two-factor model of impulsivity predicts Substance Use Disorder and Gambling Disorder. We aimed to determine whether a similar factor structure was present for Gaming Disorder (GD) and Internet Gaming Disorder (IGD).
Methods: Secondary data analysis was conducted on survey responses from 372 participants who had completed a series of questions on facets of impulsivity and their involvement in gaming.
We outline three attempts to replicate experiments that reported priming effects on time preferences measured by delay discounting. Experiment 1 tested the claim that images of poverty prime impulsive choice in people from less affluent backgrounds compared with people from more affluent backgrounds. Experiment 2 tested the claim that mortality salience-thinking about death-primes people to place more value on the future than people who thought about dental surgery.
View Article and Find Full Text PDFBMC Public Health
February 2021
Background: Here we present a systematic review of the existing research into gambling harms, in order to determine whether there are differences in the presentation of these across demographic groups such as age, gender, culture, and socioeconomic status, or gambling behaviour categories such as risk severity and participation frequency.
Primary And Secondary Outcome Measures: Inclusion criteria were: 1) focus on gambling harms; 2) focus on harms to the gambler rather than affected others; 3) discussion of specific listed harms and not just harms in general terms. Exclusion criteria were: 1) research of non-human subjects; 2) not written in English; 3) not an empirical study; 4) not available as a full article.