Publications by authors named "Jeroen Benjamins"

In human interactions, gaze may be used to acquire information for goal-directed actions, to acquire information related to the interacting partner's actions, and in the context of multimodal communication. At present, there are no models of gaze behavior in the context of vision that adequately incorporate these three components. In this study, we aimed to uncover and quantify patterns of within-person gaze-action coupling, gaze-gesture and gaze-speech coupling, and coupling between one person's gaze and another person's manual actions, gestures, or speech (or exogenous attraction of gaze) during dyadic collaboration.

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Objective: Which kind of self-regulatory strategies contribute to life satisfaction in adolescence?

Materials And Methods: In the present research, we tested two competing hypotheses arguing that either a strategy of vigilant monitoring of opportunities for working towards goal achievement or a calm perseverance strategy steadily working towards goals in a slower pace would promote life satisfaction in a large and diverse sample of adolescents. We also tested whether the employment of these strategies would hinge on perceptions of goal importance and goal attainability.

Results: Employing a longitudinal design, we found support that calm perseverance was the sole significant predictor of life satisfaction regardless of goal perceptions.

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Introduction: Nudging is a promising intervention technique that supports people in pursuing their healthy eating goals. Recent research suggests that, despite previous assumptions, disclosure of the presence of a nudge does not compromise nudge effectiveness. However, it is unknown whether attention to a nudge affects nudge effects.

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According to the proposal for a minimum reporting guideline for an eye tracking study by Holmqvist et al. (2022), the accuracy (in degrees) of eye tracking data should be reported. Currently, there is no easy way to determine accuracy for wearable eye tracking recordings.

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How well can modern wearable eye trackers cope with head and body movement? To investigate this question, we asked four participants to stand still, walk, skip, and jump while fixating a static physical target in space. We did this for six different eye trackers. All the eye trackers were capable of recording gaze during the most dynamic episodes (skipping and jumping).

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Background: As snacking can be considered a cornerstone of an unhealthy diet, investigating psychological drivers of snacking behaviour is urgent, and therefore the purpose of this study. Socio-economic position (SEP) and stress are known to affect many behaviours and outcomes, and were therefore focal points in the study.

Methods: In a cross-sectional survey study, we examined whether Socio-economic position (SEP) would amplify associations between heightened stress levels and self-reported negative-affect related reasons for snacking.

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Eye contact is essential for human interactions. We investigated whether humans are able to avoid eye contact while navigating crowds. At a science festival, we fitted 62 participants with a wearable eye tracker and instructed them to walk a route.

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The outbreak of COVID-19 has turned out to be a major challenge to societies all over the globe. Curbing the pandemic requires rapid and extensive behavioural change to limit social interaction, including physical distancing. In this study, we tested the notion that inducing empathy for people vulnerable to the virus may result in actual distancing behaviour beyond the mere motivation to do so.

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In this paper, we present a review of how the various aspects of any study using an eye tracker (such as the instrument, methodology, environment, participant, etc.) affect the quality of the recorded eye-tracking data and the obtained eye-movement and gaze measures. We take this review to represent the empirical foundation for reporting guidelines of any study involving an eye tracker.

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Background: Few studies have assessed the use of dietary supplements, anabolic androgenic steroids (AAS) and selective androgen receptor modulators (SARM) in male gym users. The comparison of physical appearance with others on social media and the exposure to fitness-related content on social media (i.e.

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In urban environments, humans often encounter other people that may engage one in interaction. How do humans perceive such invitations to interact at a glance? We briefly presented participants with pictures of actors carrying out one of 11 behaviors (e.g.

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Background: Boundary extension (BE) is a phenomenon where participants report from memory that they have experienced more information of a scene than was initially presented. The goal of the current study was to investigate whether BE is fully based on episodic memory or also involves semantic scheme knowledge.

Methods: The study incorporated the remember/know paradigm into a BE task.

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While many people declare an intention to eat and snack more healthily, a large body of research has found that these intentions often do not translate into actual behavior. This failure to fulfil intentions is regularly attributed to the obesogenic environment, on which basis it is assumed that changing the food environment may lead to more healthy snacking behavior. To test this premise in real life practice, the present research project investigated whether making a healthy snack easy-to-access in an urban environment characterized by unhealthy snacking would support people in their intentions of purchasing more healthy snacks.

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As humans move through parts of their environment, they meet others that may or may not try to interact with them. Where do people look when they meet others? We had participants wearing an eye tracker walk through a university building. On the way, they encountered nine "walkers.

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Nudges have gained popularity as a behavioral change tool that aims to facilitate the selection of the sensible choice option by altering the way choice options are presented. Although nudges are designed to facilitate these choices without interfering with people's prior preferences, both the relation between individuals' prior preferences and nudge effectiveness, as well as the notion that nudges 'facilitate' decision-making have received little empirical scrutiny. Two studies examine the hypothesis that a social proof nudge is particularly effective when people have no clear prior preference, either because people are indifferent (in a color-categorization task; Study 1, = 255) or because people experience a choice conflict (making shopping decisions about meat products; Study 2, = 97).

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Although many people intend to eat healthily, their actual snacking behavior is often marked by a high consumption of calorie-dense, unhealthy snacks. One reason for this discrepancy may be that people tend to associate unhealthy food with tasty food, preventing them to follow up on their healthy snacking goals. To support people in snacking more healthily according to their intentions, there is an urgent need to better understand how people perceive the 'ideal snack', which may eventually be used to make healthy snacks more attractive.

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When striving for long-term goals (e.g., healthy eating, saving money, reducing energy consumption, or maintaining interpersonal relationships), people often get in conflict with their short-term goals (e.

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Human crowds provide an interesting case for research on the perception of people. In this study, we investigate how visual information is acquired for (1) navigating human crowds and (2) seeking out social affordances in crowds by studying gaze behavior during human crowd navigation under different task instructions. Observers (n = 11) wore head-mounted eye-tracking glasses and walked two rounds through hallways containing walking crowds (n = 38) and static objects.

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We present GlassesViewer, open-source software for viewing and analyzing eye-tracking data of the Tobii Pro Glasses 2 head-mounted eye tracker as well as the scene and eye videos and other data streams (pupil size, gyroscope, accelerometer, and TTL input) that this headset can record. The software provides the following functionality written in MATLAB: (1) a graphical interface for navigating the study- and recording structure produced by the Tobii Glasses 2; (2) functionality to unpack, parse, and synchronize the various data and video streams comprising a Glasses 2 recording; and (3) a graphical interface for viewing the Glasses 2's gaze direction, pupil size, gyroscope and accelerometer time-series data, along with the recorded scene and eye camera videos. In this latter interface, segments of data can furthermore be labeled through user-provided event classification algorithms or by means of manual annotation.

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Autonomous sensory meridian response (ASMR) is a sensory phenomenon commonly characterized by pleasant tingling sensations arising from the back of the head and accompanied by feelings of relaxation and calmness. Although research has found ASMR to have a distinct physiological pattern with increased skin conductance levels and reduced heart rate, the specific tingles felt in ASMR have not received much investigation. The aim of the present study was to investigate the physiology and characteristics of ASMR further by examining whether experiencing ASMR is visible from the pupil of the eye.

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Insomnia is the second most prevalent mental disorder, with no sufficient treatment available. Despite substantial heritability, insight into the associated genes and neurobiological pathways remains limited. Here, we use a large genetic association sample (n = 1,331,010) to detect novel loci and gain insight into the pathways, tissue and cell types involved in insomnia complaints.

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