Publications by authors named "Jason D'Amour"

Article Synopsis
  • Only 9% of individuals with intellectual disabilities meet physical activity (PA) recommendations, but using gamification and technology might help overcome barriers to participation.
  • A pilot study with 18 adults explored the effects of a cycling gamification intervention on PA levels, fitness, and behavior, utilizing various research designs and assessing social validity.
  • Results showed that nearly all participants cycled daily and experienced increased cycling time and distance, along with reduced challenging behaviors, indicating that gamification could be an effective and enjoyable method to enhance PA among this population.
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