Studies of perception, cognition, and action increasingly rely on measures derived from the movements of a cursor to investigate how psychological processes unfold over time. This method is one of the most sensitive measures available for remote experiments conducted online, but experimenters have little control over the input device used by participants, typically a mouse or trackpad. These two devices require biomechanically distinct movements to operate, so measures extracted from cursor tracking data may differ between input devices.
View Article and Find Full Text PDFObjective: Assess femorotibial features in foals with and without medial femoral condyle (MFC) subchondral radiolucencies (SR+ and SR-).
Methods: 3 independent, sequential radiographic studies were performed. Study 1 retrospectively measured femorotibial morphological parameters in repository radiographs (SR- and SR+).
Given that informative and relevant feedback in the real world is often intertwined with distracting and irrelevant feedback, we asked how the relevancy of visual feedback impacts implicit sensorimotor adaptation. To tackle this question, we presented multiple cursors as visual feedback in a center-out reaching task and varied the task relevance of these cursors. In other words, participants were instructed to hit a target with a specific task-relevant cursor, while ignoring the other cursors.
View Article and Find Full Text PDFVideo games present a unique opportunity to study motor skill. First-person shooter (FPS) games have particular utility because they require visually guided hand movements that are similar to widely studied planar reaching tasks. However, there is a need to ensure the tasks are equivalent if FPS games are to yield their potential as a powerful scientific tool for investigating sensorimotor control.
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