Publications by authors named "Iratxe Unibaso-Markaida"

The literature review shows a lack of standardized and validated scales assessing expectations toward romantic relationships in emerging adults. Hence, the main goal of this study was to design a tool that assesses romantic relationship expectations in Spanish-speaking emerging adults involved and non-involved in a romantic relationship, and to examine the psychometric properties and validity of this new measure. Participants included 1077 undergraduate and vocational training school students aged between 18 and 30 years, who completed the Expectations Toward Romantic Relationships scale (ETRR) and other measures (e.

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Background: Stroke is a common cerebral circulatory disorder that has several sequelae that affect the daily life of patients as well as their quality of life and the lives of people close to them. Video games are being used in the rehabilitation process to address these sequelae and their benefits are shown on physical activity and in the cognition area. However, their effects on daily life activities and quality of life are not known.

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Objective: The aim of this article was to perform a systematic review of all studies (both observational and experimental) wherein commercial video games were used in comprehensive rehabilitation (both physical and cognitive areas) after stroke.

Methods: The Preferred Reporting Items for Systematic Reviews and Meta-Analysis guidelines were followed, and all observational and experimental studies that met at least six PEDro scale criteria were included. A total of 50 studies were included in the Meta-Analysis.

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Objectives: The objectives of this pilot study were to analyze the functional differences and the differences regarding the perception of health-related quality of life between people affected by ischemic and hemorrhagic stroke, respectively, and between these and their normative groups.

Methods: A pre-post design study was conducted with 30 patients aged 65 ± 15 during eight weeks. It assessed disability, mobility, and health-related quality of life.

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Background: Stroke is the most common neurological disease in the world. After the stroke, some people suffer a cognitive disability. Commercial videogames have been used after stroke for physical rehabilitation; however, their use in cognitive rehabilitation has hardly been studied.

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