Neurorehabil Neural Repair
December 2021
Background: Approximately two thirds of stroke survivors maintain upper limb (UL) impairments and few among them attain complete UL recovery 6 months after stroke. Technological progress and gamification of interventions aim for better outcomes and constitute opportunities in self- and tele-rehabilitation.
Objectives: Our objective was to assess the efficacy of serious games, implemented on diverse technological systems, targeting UL recovery after stroke.