Image segmentation plays a pivotal role in medical image analysis, particularly for accurately isolating tumors and lesions. Effective segmentation improves diagnostic precision and facilitates quantitative analysis, which is vital for medical professionals. However, traditional segmentation methods often struggle with multilevel thresholding due to the associated computational complexity.
View Article and Find Full Text PDFEvent detection from social media aims at extracting specific or generic unusual happenings, such as, family reunions, earthquakes, and disease outbreaks, among others. This paper introduces a new perspective for the hybrid extraction and clustering of social events from big social data streams. We rely on a hybrid learning model, where supervised deep learning is used for feature extraction and topic classification, whereas unsupervised spatial clustering is employed to determine the event whereabouts.
View Article and Find Full Text PDFJ Ambient Intell Humaniz Comput
June 2022
Event detection from social media aims at extracting specific or generic unusual happenings, such as, family reunions, earthquakes, and disease outbreaks, among others. This paper introduces a new perspective for the incremental extraction and clustering of social events from big social data streams. We present , a scalable and efficient big data platform that integrates data stream and geospatial processing tools for the incremental extraction and dissemination of spatio-temporal events.
View Article and Find Full Text PDFIn recent years, we have witnessed a growing adoption of serious games in telerehabilitation by taking advantage of advanced multimedia technologies such as motion capture and virtual reality devices. Current serious game solutions for telerehabilitation suffer form lack of personalization and adaptiveness to patients' needs and performance. This paper introduces "RehaBot", a framework for adaptive generation of personalized serious games in the context of remote rehabilitation, using 3D motion tracking and virtual reality environments.
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