Movement health is understanding our body's ability to perform movements during activities of daily living such as lifting, reaching, and bending. The benefits of improved movement health have long been recognized and are wide-ranging from improving athletic performance to helping ease of performing simple tasks, but only recently has this concept been put into practice by clinicians and quantitatively studied by researchers. With digital health and movement monitoring becoming more ubiquitous in society, smartphone applications represent a promising avenue for quantifying, monitoring, and improving the movement health of an individual.
View Article and Find Full Text PDFJ Opt Soc Am A Opt Image Sci Vis
March 2009
In many applications, sampled data are collected in irregular fashion or are partly lost or unavailable. In these cases, it is necessary to convert irregularly sampled signals to regularly sampled ones or to restore missing data. We address this problem in the framework of a discrete sampling theorem for band-limited discrete signals that have a limited number of nonzero transform coefficients in a certain transform domain.
View Article and Find Full Text PDFColor videos acquired with a single CCD through turbulent media can be enhanced in their resolution beyond the limit defined by the image sampling rate. We provide a mathematical justification for this claim, present an efficient superresolution algorithm and its experimental verification on a real-life video, and finally, discuss its potentials and limitations.
View Article and Find Full Text PDFIt is shown that one can make use of local instabilities in turbulent video frames to enhance image resolution beyond the limit defined by the image sampling rate. We outline the processing algorithm, present its experimental verification on simulated and real-life videos, and discuss its potentials and limitations.
View Article and Find Full Text PDFWith the recent advancement in visualization devices over the last years, we are seeing a growing market for stereoscopic content. In order to convey 3D content by means of stereoscopic displays, one needs to transmit and display at least 2 points of view of the video content. This has profound implications on the resources required to transmit the content, as well as demands on the complexity of the visualization system.
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